Toward Machine Emotional Intelligence: Analysis of Affective Physiological State
IEEE Transactions on Pattern Analysis and Machine Intelligence - Graph Algorithms and Computer Vision
Psychophysiological indicators of the impact of media quality on users
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Physiological indicators for the evaluation of co-located collaborative play
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
A continuous and objective evaluation of emotional experience with interactive play environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Facial expressions as game input with different emotional feedback conditions
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Body-based interaction for desktop games
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A vision based game control method
ICCV'05 Proceedings of the 2005 international conference on Computer Vision in Human-Computer Interaction
Control vs. complexity in games: comparing arousal in 2D game prototypes
Proceedings of the 4th International Conference on Fun and Games
Physiological signals based fatigue prediction model for motion sensing games
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Hi-index | 0.00 |