Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The benefits of immersion for spatial understanding of complex underground cave systems
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Stirring up experience through movement in game play: effects on engagement and social behaviour
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bringing VR and Spatial 3D Interaction to the Masses through Video Games
IEEE Computer Graphics and Applications
Intuitivité et incorporation des interactions gestuelles chez les utilisateurs de jeux vidéo
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Interaction: interfaces, algorithms, and applications
ACM SIGGRAPH 2009 Courses
"Now you need to laugh!": investigating fun in games with children
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Study on the change of physiological signals during playing body-controlled games
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
An introduction to 3D spatial interaction with video game motion controllers
ACM SIGGRAPH 2010 Courses
Using the user's point of view for interaction on mobile devices
23rd French Speaking Conference on Human-Computer Interaction
Control vs. complexity in games: comparing arousal in 2D game prototypes
Proceedings of the 4th International Conference on Fun and Games
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Interaction for desktop games is mostly limited to keyboard and mouse input. We are investigating the benefits of adding body-based interaction to complement keyboard and mouse interaction in desktop gaming. We present a proof-of-concept implementation of body-based navigation for the game World of Warcraft, and a formative evaluation to test the feasibility of this kind of interaction. Our observations provide evidence that body-based interaction in addition to keyboard and mouse can help players perform more tasks at the same time and can be especially attractive and helpful to new players. Our study also revealed design consideration for this type of interaction.