Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
The virtual tricorder: a uniform interface for virtual reality
Proceedings of the 8th annual ACM symposium on User interface and software technology
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Estimating orientation with gyroscopes and accelerometers
Technology and Health Care
CyberCode: designing augmented reality environments with visual tags
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Designing Animal Habitats Within an Immersive VE
IEEE Computer Graphics and Applications
Double exponential smoothing: an alternative to Kalman filter-based predictive tracking
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Virtual Environment Interaction Techniques
Virtual Environment Interaction Techniques
Pattern Classification (2nd Edition)
Pattern Classification (2nd Edition)
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Swordplay: Innovating Game Development through VR
IEEE Computer Graphics and Applications
WiiMedia: motion analysis methods and applications using a consumer video game controller
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
IEEE Transactions on Pattern Analysis and Machine Intelligence
Wiizards: 3D gesture recognition for game play input
Future Play '07 Proceedings of the 2007 conference on Future Play
Gesture recognition with a Wii controller
Proceedings of the 2nd international conference on Tangible and embedded interaction
Accelerometer-based user interfaces for the control of a physically simulated character
ACM SIGGRAPH Asia 2008 papers
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
Body-based interaction for desktop games
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Wave like an Egyptian: accelerometer based gesture recognition for culture specific interactions
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Exploring 3D gestural interfaces for music creation in video games
Proceedings of the 4th International Conference on Foundations of Digital Games
Understanding visual interfaces for the next generation of dance-based rhythm video games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
A brief introduction to boosting
IJCAI'99 Proceedings of the 16th international joint conference on Artificial intelligence - Volume 2
The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces
IEEE Computer Graphics and Applications
RealNav: Exploring natural user interfaces for locomotion in video games
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
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3D spatial interfaces [Bowman et al. 2004] give users the ability to spatially interact with 3D virtual worlds because they provide natural mappings from human movement to interface controls. These interfaces, common in virtual and augmented reality applications, give users, rich, immersive, and interactive experiences that can mimic the real world or provide magical, larger than life interaction metaphors [Katzourin et al. 2006].