An introduction to 3D spatial interaction with video game motion controllers

  • Authors:
  • Joseph J. LaViola, Jr.;Richard L. Marks

  • Affiliations:
  • University of Central Florida;Sony Computer Entertainment America

  • Venue:
  • ACM SIGGRAPH 2010 Courses
  • Year:
  • 2010

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Abstract

3D spatial interfaces [Bowman et al. 2004] give users the ability to spatially interact with 3D virtual worlds because they provide natural mappings from human movement to interface controls. These interfaces, common in virtual and augmented reality applications, give users, rich, immersive, and interactive experiences that can mimic the real world or provide magical, larger than life interaction metaphors [Katzourin et al. 2006].