A tutorial on hidden Markov models and selected applications in speech recognition
Readings in speech recognition
Computer Vision for Interactive Computer Graphics
IEEE Computer Graphics and Applications
Fast and Accurate 3D Gesture Recognition Interface
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 1 - Volume 1
Enabling fast and effortless customisation in accelerometer based gesture interaction
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Gameplay issues in the design of spatial 3D gestures for video games.
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Gesture-recognition with Non-referenced Tracking
3DUI '06 Proceedings of the 3D User Interfaces
Accelerometer-based gesture control for a design environment
Personal and Ubiquitous Computing
Pattern Recognition and Machine Learning (Information Science and Statistics)
Pattern Recognition and Machine Learning (Information Science and Statistics)
A comparison of motion and keypad interaction for fine manipulation on mobile devices
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
New Interaction Concepts by Using the Wii Remote
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Device agnostic 3D gesture recognition using hidden Markov models
Future Play '09 Proceedings of the 2009 Conference on Future Play on @ GDC Canada
Face-off in the magic circle: getting players to look at each other, not the screen
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Proceedings of the 15th international conference on Intelligent user interfaces
Exploring strategies and guidelines for developing full body video game interfaces
Proceedings of the Fifth International Conference on the Foundations of Digital Games
An introduction to 3D spatial interaction with video game motion controllers
ACM SIGGRAPH 2010 Courses
Homogeneous accelerometer-based sensor networks for game interaction
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
A fast and robust gesture recognition system for exhibit gaming scenarios
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
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Gesture based input is an emerging technology gaining widespread popularity in interactive entertainment. The use of gestures provides intuitive and natural input mechanics for games, presenting an easy to learn yet richly immersive experience. In Wiizards, we explore the use of 3D accelerometer gestures in a multiplayer, zero sum game. Hidden Markov models are constructed for gesture recognition, providing increased flexibility and fluid tolerance. Users can strategically effect the outcome via combinations of gestures with limitless scalability.