'SlidingMap': introducing and evaluating a new modality for map interaction
Proceedings of the 6th international conference on Multimodal interfaces
Tilt to Scroll: Evaluating a Motion Based Vibrotactile Mobile Interface
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Dynamics of tilt-based browsing on mobile devices
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Wiizards: 3D gesture recognition for game play input
Future Play '07 Proceedings of the 2007 conference on Future Play
The Design of Everyday Things
Hacking the Gestures of Past for Future Interactions
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
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Ever since the introduction of products such as the Nintendo Wii or the Nokia N95, motion-based interaction has become en vogue in research and industry alike. The employment of this new form of interaction is the subject of extensive research, especially for mobile use. Tilt or gesture interaction allow for quick and intuitive manipulation since the device is already at hand. So far there is neither a consensus on which metaphors can support input based on device motion, nor what types of applications are benefited by this control. Motion-based approaches exist for coarse tasks such as selecting an entry from a menu, but how does such an input mechanism work for finer input? Further, it is important to scrutinise whether this new way of interacting really is an improvement over tried-and-tested keypad interaction. In order to address these questions, we present a comparison of tilt-based interaction with the established keypad interface for fine manipulation. For this we developed a new metaphor for tilt-based control we call MarbleControl, which can be used for a wide range of applications.