A web-based synchronized multimedia system for distance education
Proceedings of the 2001 ACM symposium on Applied computing
Context-aware design and interaction in computer systems
IBM Systems Journal
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
Multimodal multiplayer tabletop gaming
Computers in Entertainment (CIE) - Interactive TV
Wiizards: 3D gesture recognition for game play input
Future Play '07 Proceedings of the 2007 conference on Future Play
Lean and zoom: proximity-aware user interface and content magnification
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time hand-tracking with a color glove
ACM SIGGRAPH 2009 papers
Physical gaming: Out of the lap and into the living room
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
A Gestural Recognition Interface for Intelligent Wheelchair Users
International Journal of Sociotechnology and Knowledge Development
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With no doubt, advanced human-computer interaction technologies represent one of the key selling points of all the most popular new gaming consoles. Players, in fact, can now interact realistically with their gaming environments, not suffering anymore from that lack of authenticity that was caused by the use of a simple joysticks or mice. Such incredible result has been achieved by means of new advanced hardware specialized in the recognition of players' gestures. In this work, we show that the same objective can be attained utilizing an off-the-shelf webcam and a robust gesture recognition software system. In particular, our novel gesture recognition system, which is based on artificial vision algorithms, leads to a fast and robust interpretation of hand gestures. This type of technology has proven to be particularly efficient for immersive gaming experiences. The efficacy was demonstrated through a game, which has been enjoyed by hundreds of visitors at the 2010 Shanghai World Expo.