Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review
IEEE Transactions on Pattern Analysis and Machine Intelligence
Geometry and invariance in kernel based methods
Advances in kernel methods
Hand Gesture Recognition Using Input-Output Hidden Markov Models
FG '00 Proceedings of the Fourth IEEE International Conference on Automatic Face and Gesture Recognition 2000
Hand shape estimation using image transition network
HUMO '00 Proceedings of the Workshop on Human Motion (HUMO'00)
Real-Time Input of 3D Pose and Gestures of a User's Hand and Its Applications for HCI
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
An Appearance-Based Framework for 3D Hand Shape Classification and Camera Viewpoint Estimation
FGR '02 Proceedings of the Fifth IEEE International Conference on Automatic Face and Gesture Recognition
Fast Hand Gesture Recognition for Real-Time Teleconferencing Applications
RATFG-RTS '01 Proceedings of the IEEE ICCV Workshop on Recognition, Analysis, and Tracking of Faces and Gestures in Real-Time Systems (RATFG-RTS'01)
Interaction with Hand Gesture for a Back-Projection Wall
CGI '04 Proceedings of the Computer Graphics International
Dynamic Training of Hand Gesture Recognition System
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 4 - Volume 04
Static Hand Gesture Recognition based on Local Orientation Histogram Feature Distribution Model
CVPRW '04 Proceedings of the 2004 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'04) Volume 10 - Volume 10
Real-time hand tracking using a mean shift embedded particle filter
Pattern Recognition
Robotic wheelchair based on observations of people using integrated sensors
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
A fast and robust gesture recognition system for exhibit gaming scenarios
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
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The authors present a new system that exploits novel human-machine interfaces based on the recognition of static gestures of human hands. The aim is to aid the occupant of a wheelchair to have access to certain objects in order to facilitate his or her daily life. The authors' approach is based on simple computational processes and low-cost hardware. Its development involves a comprehensive approach to computer vision problems based on video image capture, image segmentation, feature extraction, pattern recognition and classification. The importance of this work will be reflected in the way that differently-able users, with the use of new models of interaction, and in a natural and intuitive way, will have their life significantly facilitated.