Vector quantization and signal compression
Vector quantization and signal compression
XWand: UI for intelligent spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SoapBox: A Platform for Ubiquitous Computing Research and Applications
Pervasive '02 Proceedings of the First International Conference on Pervasive Computing
Velocity Profile Based Recognition of Dynamic Gestures with Discrete Hidden Markov Models
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Utilising context ontology in mobile device application personalisation
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Visualization of hand gestures for pervasive computing environments
Proceedings of the working conference on Advanced visual interfaces
Accelerometer-based gesture control for a design environment
Personal and Ubiquitous Computing
Tap input as an embedded interaction method for mobile devices
Proceedings of the 1st international conference on Tangible and embedded interaction
Wiizards: 3D gesture recognition for game play input
Future Play '07 Proceedings of the 2007 conference on Future Play
Gesture recognition with a Wii controller
Proceedings of the 2nd international conference on Tangible and embedded interaction
Hand gesture recognition and virtual game control based on 3D accelerometer and EMG sensors
Proceedings of the 14th international conference on Intelligent user interfaces
Detecting gesture force peaks for intuitive interaction
IE '08 Proceedings of the 5th Australasian Conference on Interactive Entertainment
Motion marking menus: An eyes-free approach to motion input for handheld devices
International Journal of Human-Computer Studies
Wave like an Egyptian: accelerometer based gesture recognition for culture specific interactions
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Gesture Recognition with a 3-D Accelerometer
UIC '09 Proceedings of the 6th International Conference on Ubiquitous Intelligence and Computing
PhonePoint pen: using mobile phones to write in air
Proceedings of the 1st ACM workshop on Networking, systems, and applications for mobile handhelds
Utilizing an Accelerometric Bracelet for Ubiquitous Gesture-Based Interaction
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Head tilting for interaction in mobile contexts
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Orientation sensing for gesture-based interaction with smart artifacts
Computer Communications
uWave: Accelerometer-based personalized gesture recognition and its applications
Pervasive and Mobile Computing
Motion-based perceptual user interface
IITA'09 Proceedings of the 3rd international conference on Intelligent information technology application
GeeAir: a universal multimodal remote control device for home appliances
Personal and Ubiquitous Computing
Automatic recognition of sign language subwords based on portable accelerometer and EMG sensors
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Analysis of pattern recognition techniques for in-air signature biometrics
Pattern Recognition
Using mobile phones to write in air
MobiSys '11 Proceedings of the 9th international conference on Mobile systems, applications, and services
Gesture interaction for small handheld devices to support multimedia applications
Journal of Mobile Multimedia
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Journal of Systems and Software
Accelerometer-based on-body sensor localization for health and medical monitoring applications
Pervasive and Mobile Computing
An integrated framework for universal motion control
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Feature fusion for 3D hand gesture recognition by learning a shared hidden space
Pattern Recognition Letters
Personalized primary port: analysis of user view for the smart environment
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
6DMG: a new 6D motion gesture database
Proceedings of the 3rd Multimedia Systems Conference
PalmRC: imaginary palm-based remote control for eyes-free television interaction
Proceedings of the 10th European conference on Interactive tv and video
Practicality of accelerometer side channels on smartphones
Proceedings of the 28th Annual Computer Security Applications Conference
Using wiimote for 2d and 3d pointing tasks: gesture performance evaluation
GW'11 Proceedings of the 9th international conference on Gesture and Sign Language in Human-Computer Interaction and Embodied Communication
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Accelerometer based gesture control is proposed as a complementary interaction modality for handheld devices. Predetermined gesture commands or freely trainable by the user can be used for controlling functions also in other devices. To support versatility of gesture commands in various types of personal device applications gestures should be customisable, easy and quick to train. In this paper we experiment with a procedure for training/recognizing customised accelerometer based gestures with minimum amount of user effort in training. Discrete Hidden Markov Models (HMM) are applied. Recognition results are presented for an external device, a DVD player gesture commands. A procedure based on adding noise-distorted signal duplicates to training set is applied and it is shown to increase the recognition accuracy while decreasing user effort in training. For a set of eight gestures, each trained with two original gestures and with two Gaussian noise-distorted duplicates, the average recognition accuracy was 97%, and with two original gestures and with four noise-distorted duplicates, the average recognition accuracy was 98%, cross-validated from a total data set of 240 gestures. Use of procedure facilitates quick and effortless customisation in accelerometer based interaction.