Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Motion Tracking: No Silver Bullet, but a Respectable Arsenal
IEEE Computer Graphics and Applications
Multiple-Human Tracking Using Multiple Cameras
FG '98 Proceedings of the 3rd. International Conference on Face & Gesture Recognition
Real-Time Input of 3D Pose and Gestures of a User's Hand and Its Applications for HCI
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Enabling fast and effortless customisation in accelerometer based gesture interaction
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Vision-based hand pose estimation: A review
Computer Vision and Image Understanding
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Proceedings of the 20th annual ACM symposium on User interface software and technology
Gesture recognition with a Wii controller
Proceedings of the 2nd international conference on Tangible and embedded interaction
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of tracking technology, latency, and spatial jitter on object movement
3DUI '09 Proceedings of the 2009 IEEE Symposium on 3D User Interfaces
uWave: Accelerometer-based personalized gesture recognition and its applications
Pervasive and Mobile Computing
MAGIC: a motion gesture design tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Airwriting recognition using wearable motion sensors
Proceedings of the 1st Augmented Human International Conference
Protractor3D: a closed-form solution to rotation-invariant 3D gestures
Proceedings of the 16th international conference on Intelligent user interfaces
User-defined motion gestures for mobile interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
The impact of motion dimensionality and bit cardinality on the design of 3D gesture recognizers
International Journal of Human-Computer Studies
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Motion-based control is gaining popularity, and motion gestures form a complementary modality in human-computer interactions. To achieve more robust user-independent motion gesture recognition in a manner analogous to automatic speech recognition, we need a deeper understanding of the motions in gesture, which arouses the need for a 6D motion gesture database. In this work, we present a database that contains comprehensive motion data, including the position, orientation, acceleration, and angular speed, for a set of common motion gestures performed by different users. We hope this motion gesture database can be a useful platform for researchers and developers to build their recognition algorithms as well as a common test bench for performance comparisons.