A hand gesture interface device
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Parametric Hidden Markov Models for Gesture Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Velocity Profile Based Recognition of Dynamic Gestures with Discrete Hidden Markov Models
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
A real-time system for hand gesture controlled operation of in-car devices
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 3 (ICME '03) - Volume 03
Pinocchio: conducting a virtual symphony orchestra
Proceedings of the international conference on Advances in computer entertainment technology
A Wii remote, a game engine, five sensor bars and a virtual reality theatre
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Wiizards: 3D gesture recognition for game play input
Future Play '07 Proceedings of the 2007 conference on Future Play
Gesture recognition with a Wii controller
Proceedings of the 2nd international conference on Tangible and embedded interaction
WiiArts: creating collaborative art experience with WiiRemote interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Using a mobile phone as a "Wii-like" controller for playing games on a large public display
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
3D interaction with volumetric medical data: experiencing the Wiimote
Proceedings of the 1st international conference on Ambient media and systems
Toward a natural interface to virtual medical imaging environments
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Accelerometer-based user interfaces for the control of a physically simulated character
ACM SIGGRAPH Asia 2008 papers
Using the Wii Balance Board™ as a low-cost VR interaction device
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Eunomia: toward a framework for multi-touch information displays in public spaces
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Exploring the possibilities of body motion data for human computer interaction research
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Virtual sensors: rapid prototyping of ubiquitous interaction with a mobile phone and a Kinect
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Fusing multi-modal features for gesture recognition
Proceedings of the 15th ACM on International conference on multimodal interaction
Journal of Ambient Intelligence and Smart Environments
Hi-index | 0.00 |
The interaction concept of the video game console Nintendo Wii has created a furor in the interface design community due to its intuitive interface: the Wii Remote. At the Institute of Ergonomics (IAD) of the Darmstadt University of Technology, several projects investigated the potential of interaction concepts with the Wii Remote, especially in nongaming contexts. In a first study an interactive whiteboard according to [1] was recreated, modified and evaluated. In this case, the Wii Remote is not the human-machine-interface but the sensor that detects an infrared emitting (IR) pencil. A survey with 15 subjects was conducted in which different IR pencils were evaluated. In a second study the potential of a gesture based human-computer interaction with the help of the Wii-Remote according to [2] was evaluated by using a multimedia software application. In a survey with 30 subjects, the Wii gesture interaction was compared to a standard remote control.