Rock 'n' Scroll Is Here to Stay
IEEE Computer Graphics and Applications
"Fancy a Schmink?": a novel networked game in a cafe
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Creating entertainment applications for cellular phones
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction
PERCOM '06 Proceedings of the Fourth Annual IEEE International Conference on Pervasive Computing and Communications
Supporting ethnographic studies of ubiquitous computing in the wild
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Public Ubiquitous Computing Systems: Lessons from the e-Campus Display Deployments
IEEE Pervasive Computing
21st Century Game Design (Game Development Series)
21st Century Game Design (Game Development Series)
Using “tilt” as an interface to control “no-button” 3-D mobile games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Motion controlled mobile 3D multiplayer gaming
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
New Interaction Concepts by Using the Wii Remote
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Flashlight interaction: a study on mobile phone interaction techniques with large displays
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
A mobile geo-wand enabling gesture based POI search an user generated directional POI photography
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
A motion-based handheld haptic interface
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
Developing engaging exergames with simple motion detection
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
An exploratory study of input modalities for mobile devices used with museum exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Idioculture in crowd computing: A focus on group interaction in an event-driven social media system
International Journal of Human-Computer Studies
Cell phone puppets: turning mobile phones into performing objects
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Content sharing on public screens: experiences through iterating social and spatial contexts
Proceedings of the 24th Australian Computer-Human Interaction Conference
Social and mobile interaction design to increase the loyalty rates of young blood donors
Proceedings of the 6th International Conference on Communities and Technologies
Interactive techniques for entertainment applications using mobile devices
IWANN'13 Proceedings of the 12th international conference on Artificial Neural Networks: advences in computational intelligence - Volume Part II
Evaluating the experiential user experience of public display applications in the wild
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Convergence of interactive displays with smart mobile devices for effective advertising: A survey
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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Undoubtedly the biggest success amongst the recent games console releases has been the launch of the Nintendo Wii. This is arguably due to its most innovative attribute--the wireless controller or "Wiimote." The Wiimote can be used as a versatile game controller, able to detect motion and rotation in three dimensions which allows for very innovative game play. Prior to the Wii, and with much less furor, Nokia launched its 5500 model phone which contains 3D motion sensors. Using the Sensor API library available for the Symbian OS, this sensor data can be used by developers to create interesting new control schemes for mobile games. Whilst 3D motion can be utilized for ondevice games, in this paper we present a novel system that connects these phones to large public game screens via Bluetooth where it becomes a game controller for a multiplayer game. We illustrate the potential of this system through a multiplayer driving game using the Microsoft XNA framework and present preliminary feedback on the user experience from a public trial which highlights that these controls can be both intuitive and fun.