Developing engaging exergames with simple motion detection

  • Authors:
  • Kristian Kiili;Sari Merilampi

  • Affiliations:
  • Tampere University of Technology, Pori, Finland;Tampere University of Technology, Pori, Finland

  • Venue:
  • Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
  • Year:
  • 2010

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Abstract

Novel interactive solutions provide new possibilities for designing appealing game experiences for wider demographics. The development of motion-based controllers has facilitated the advance of an exergame genre that involves physical activity as the means of interacting with a game. Furthermore, a major reason for increased interest in exergaming is concern over high levels of obesity in Western society. This paper summarizes the results of four small-scale exergame studies in order to distinguish design principles that facilitate the development of low-tech exergames, which are both attractive and effective as exercise. As a test-bed we used four exergame prototypes that were developed for our exergaming platform using mobile phones as game controllers. The results clearly indicated that it is possible to design engaging exergames with only simple motion detection. Engagement can be built on teamwork, intensive gameplay, competition, rewards and appropriate challenges. Overall, the results indicated that motion-based games motivate children a lot and they could be an effective 'weapon' in the fight against the growing problem of obesity.