Developing adaptive exergames for adolescent children

  • Authors:
  • Andrew P. Macvean

  • Affiliations:
  • Heriot-Watt University

  • Venue:
  • Proceedings of the 11th International Conference on Interaction Design and Children
  • Year:
  • 2012

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Abstract

Thanks to progression in ubiquitous technologies, exergames have emerged with the potential to motivate and facilitate exercise within an enjoyable context. While early research has shown the potential of the genre, little work has been done on systems that specifically target adolescent children, with their unique requirements and needs. In order to develop well suited exergames, capable of adapting to the situation of the player, work must me done to better understand the exergame experience. In this research we investigate how different demographics (gender, gaming backgrounds, exercise backgrounds) of adolescent children react to an exergame in order to begin understanding what contributes to an affective exergame experience, and how this differs between users. This work forms the first steps in modelling children within exergames with the goal of developing systems capable of adapting to the unique needs of the player.