Software engineering (3rd ed.): a practitioner's approach
Software engineering (3rd ed.): a practitioner's approach
Learning theory in practice: case studies of learner-centered design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Persistent collaboration: a methodology for applied AIED
Journal of Artificial Intelligence in Education
Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Guidelines for usability testing with children
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Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Kids as informants: telling us what we didn't know or confirming what we knew already?
The design of children's technology
Distributed cognition: toward a new foundation for human-computer interaction research
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 2
Designing a digital library for young children
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Starting an intergenerational technology design team: a case study
Proceedings of the 2003 conference on Interaction design and children
Case study: the design of CBC4Kids' StoryBuilder
Proceedings of the 2003 conference on Interaction design and children
Proceedings of the 2003 conference on Interaction design and children
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Teaching rhetorical skills with a tangible user interface
Proceedings of the 2004 conference on Interaction design and children: building a community
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
Distances and diversity: sources for social creativity
Proceedings of the 5th conference on Creativity & cognition
A framework for designing sensor-based interactions to promote exploration and reflection in play
International Journal of Human-Computer Studies
Children's Interactions with Animated Agents in an Intelligent Tutoring System
International Journal of Artificial Intelligence in Education
Learner Centred Design in the Adventure Author Project
International Journal of Artificial Intelligence in Education
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
A learner-centred design approach to developing a visual language for interactive storytelling
Proceedings of the 6th international conference on Interaction design and children
Computer game design: Opportunities for successful learning
Computers & Education
Learner Centred Design in the Adventure Author Project
International Journal of Artificial Intelligence in Education
Hybrid model for learner modelling and feedback prioritisation in exploratory learning
International Journal of Hybrid Intelligent Systems - CIMA-08
Universal design within the context of e-learning
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Child-centered interaction in the design of a game for social skills intervention
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peer interviews: an adapted methodology for contextual understanding in user-centred design
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
Developing technology for autism: an interdisciplinary approach
Personal and Ubiquitous Computing
Embedding technology in the classroom: the train the teacher model
Proceedings of the 11th International Conference on Interaction Design and Children
Supporting the design contributions of children with autism spectrum conditions
Proceedings of the 11th International Conference on Interaction Design and Children
Developing adaptive exergames for adolescent children
Proceedings of the 11th International Conference on Interaction Design and Children
Exploring the role of drama and storyboarding in learner-centered scenario generation
Intelligent Decision Technologies
iFitQuest: a school based study of a mobile location-aware exergame for adolescents
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Designing for the needs of child patients in hospital settings
Proceedings of the 12th International Conference on Interaction Design and Children
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Learner-centred design (LCD)is a nebulous concept. It can range from attempts to design with the needs of the learner at the forefront, to involving the learner at various stages of the design process, sometimes throughout the whole process. In addition, learner-centred design involving children implies additional issues which do not present themselves when using an LCD approach with adults. In this paper, we argue that current LCD frameworks do not consider the full range of issues necessary for successful design. We propose CARSS (Context, Activities, Roles, Stakeholders, Skills), a learner-centred design framework specifically for child learners, and describe two design case studies which demonstrate the framework in use.