Minds in Play: Computer Game Design as a Context for Children's Learning
Minds in Play: Computer Game Design as a Context for Children's Learning
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Story creation in virtual game worlds
Communications of the ACM - Interaction design and children
Does ICT contribute to powerful learning environments in primary education?
Computers & Education
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
VLHCC '06 Proceedings of the Visual Languages and Human-Centric Computing
Script Cards: A Visual Programming Language for Games Authoring by Young People
VLHCC '06 Proceedings of the Visual Languages and Human-Centric Computing
Adventure Author: a learning environment to support creative design
Proceedings of the 6th international conference on Interaction design and children
CARSS: A Framework for Learner-Centred Design with Children
International Journal of Artificial Intelligence in Education
A Case of 3D Educational Game Design and Implementation
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Challenges in the Development and Evaluation of Immersive Digital Educational Games
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
A Mixed-Method Approach on Digital Educational Games for K12: Gender, Attitudes and Performance
USAB '09 Proceedings of the 5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for e-Inclusion
Using Gaming Literacies to Cultivate New Literacies
Simulation and Gaming
"Let the players play!" & other earnest remarks about videogame authorship
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 1
Making youth excited about STEM education
Journal of Computing Sciences in Colleges
Design of educational game: a literature review
Transactions on edutainment IV
Game design framework: a pilot study on users' perceptions
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Interactive scenario development
ACC'11/MMACTEE'11 Proceedings of the 13th IASME/WSEAS international conference on Mathematical Methods and Computational Techniques in Electrical Engineering conference on Applied Computing
Making games in the classroom: Benefits and gender concerns
Computers & Education
Embedding technology in the classroom: the train the teacher model
Proceedings of the 11th International Conference on Interaction Design and Children
International Journal of Computer Games Technology
Effects of Playing a History-Simulation Game: Romance of Three Kingdoms
International Journal of Gaming and Computer-Mediated Simulations
Evaluation of learning outcomes using an educational iPhone game vs. traditional game
Computers & Education
A guideline for game development-based learning: a literature review
International Journal of Computer Games Technology
Acceptance of game-based learning by secondary school teachers
Computers & Education
Digital educational game value hierarchy from a learners' perspective
Computers in Human Behavior
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Developing children as successful learners is a key aim of A Curriculum for Excellence in Scotland. This paper presents qualitative results from an eight week exploratory field study in which a class of ten year olds made their own computer games. The analysis focuses on the development of aspects of successful learning as identified in the curriculum: enthusiasm and motivation for learning, determination to reach high standards of achievement, independent and group learning, and linking and applying learning in new situations. As teachers have an important role in facilitating and supporting learners as they use technology, the paper concludes with a discussion of implications for classroom practice.