Minds in Play: Computer Game Design as a Context for Children's Learning
Minds in Play: Computer Game Design as a Context for Children's Learning
Gameplay and Design
Story creation in virtual game worlds
Communications of the ACM - Interaction design and children
A learner-centred design approach to developing a visual language for interactive storytelling
Proceedings of the 6th international conference on Interaction design and children
Learner Centred Design in the Adventure Author Project
International Journal of Artificial Intelligence in Education
Supporting the development of interactive storytelling skills in teenagers
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Computer game design: Opportunities for successful learning
Computers & Education
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Designing an interface for multimodal narrative creation
CHI '11 Extended Abstracts on Human Factors in Computing Systems
A narrative metaphor to facilitate educational game authoring
Computers & Education
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Making games in the classroom: Benefits and gender concerns
Computers & Education
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Creative design tasks are both challenging and rewarding for learners. While it is exciting to design a new product of which one can be proud, there can be many frustrations along the way. This paper considers the challenges faced by young people as they create their own computer games. It describes an initial model of the creative process involved in game design and presents qualitative analysis of interview data from two field studies focusing on the source and evolution of young people's ideas. The theoretically informed model of the creative process, and the empirical results are used to inform the design of software scaffolding for an interactive learning environment called Adventure Author.