Children's interests in news: on-line opportunities
IBM Systems Journal
An investigation of the processes of seventh graders creating multimedia documents
Computers in the Schools
Presence: Teleoperators and Virtual Environments
Towards the Integration of Physical and Virtual Worlds for Supporting Group Learning
Digital Cities, Technologies, Experiences, and Future Perspectives [the book is based on an international symposium held in Kyoto, Japan, in September 1999
Children designing software for children: what can we learn?
Proceedings of the 2003 conference on Interaction design and children
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computer games authored by children: a multi-perspective evaluation
Proceedings of the 2004 conference on Interaction design and children: building a community
The Hook-ups initiative: how youth can learn by creating their own computer interfaces and programs
ACM SIGGROUP Bulletin - Special issue on community-based learning: explorations into theoretical groundings, empirical findings and computer support
Values at play: design tradeoffs in socially-oriented game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A simulated consulting project with a deregulating utility company
Simulation and Gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
When play works: turning game-playing into learning
Proceedings of the 2006 conference on Interaction design and children
Climbing to understanding: lessons from an experimental learning environment for adjudicated youth
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Learning from digital text in inquiry-based science classes: lessons learned in one program
ICLS '06 Proceedings of the 7th international conference on Learning sciences
A system for supporting group learning that enhances interactions
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Meaningful contexts for mathematical learning: the potential of game making activities
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
Children online: constructing community standards
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
SMALLab: a mediated platform for education
ACM SIGGRAPH 2006 Educators program
Storytelling alice motivates middle school girls to learn computer programming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Serious video game effectiveness
Proceedings of the international conference on Advances in computer entertainment technology
Adventure Author: a learning environment to support creative design
Proceedings of the 6th international conference on Interaction design and children
A learner-centred design approach to developing a visual language for interactive storytelling
Proceedings of the 6th international conference on Interaction design and children
Girls playing games: rethinking stereotypes
Future Play '07 Proceedings of the 2007 conference on Future Play
Computer game design: Opportunities for successful learning
Computers & Education
Interactive story authoring: A viable form of creative expression for the classroom
Computers & Education
Student-centered support systems to sustain logo-like learning
Informatics in education
Learner Centred Design in the Adventure Author Project
International Journal of Artificial Intelligence in Education
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Using video games to enhance learning in digital systems
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Mediating programming through chat for the OLPC
CHI '09 Extended Abstracts on Human Factors in Computing Systems
"Playing with" museum exhibits: designing educational games mediated by mobile technology
Proceedings of the 8th International Conference on Interaction Design and Children
Considering gender in digital games: implications for serious game designs in the learning sciences
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
New perspectives on learning through (game) design
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
Learning :: thinking :: playing @ digital media & technology
Future Play '09 Proceedings of the 2009 Conference on Future Play on @ GDC Canada
Gender, Simulation, and Gaming: Research Review and Redirections
Simulation and Gaming
Enhancing creativity in synthetic biology with interactive virtual environments
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
Ludoliteracy: defining understanding and supporting games education
Ludoliteracy: defining understanding and supporting games education
Skins 1.0: a curriculum for designing games with first nations youth
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Epidemic: e-learning goes viral
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Matters of life and death: locating the end of life in lifespan-oriented hci research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Racing games for exploring kinematics: a computational thinking approach
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
What makes competitions fun to participate?: the role of audience for middle school game designers
Proceedings of the 11th International Conference on Interaction Design and Children
Proceeding of the 44th ACM technical symposium on Computer science education
Know your enemy: learning from in-game opponents
Proceedings of the 12th International Conference on Interaction Design and Children
The education arcade: crafting, remixing, and playing with controllers for Scratch games
Proceedings of the 12th International Conference on Interaction Design and Children
The makers' movement and FabLabs in education: experiences, technologies, and research
Proceedings of the 12th International Conference on Interaction Design and Children
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