What makes competitions fun to participate?: the role of audience for middle school game designers

  • Authors:
  • Yasmin B. Kafai;Quinn Burke;Chad Mote

  • Affiliations:
  • University of Pennsylvania, Philadelphia, PA;University of Pennsylvania, Philadelphia, PA;University of Pennsylvania, Philadelphia, PA

  • Venue:
  • Proceedings of the 11th International Conference on Interaction Design and Children
  • Year:
  • 2012

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Abstract

Though recent efforts have focused on creating tools and communities for youth game designers, the emergence of online competitions is a recent phenomenon in engaging students in such activities. In this paper we describe and analyze how a class of middle-school students participated in a national STEM video game challenge. Using Scratch, students designed, debugged and submitted their own video games over a three-month period. In analyzing the game designs, we paid particular attention to the role different authentic audiences and what we learned about supporting participation in online competitions.