Communications of the ACM - Special issue on computer augmented environments: back to the real world
Changing minds: computers, learning, and literacy
Changing minds: computers, learning, and literacy
ACM Computing Surveys (CSUR)
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Communications of the ACM - Self managed systems
Scratch for budding computer scientists
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Using storytelling to motivate programming
Communications of the ACM - Creating a science of games
FEATURE: Empowering kids to create and share programmable media
interactions - Pencils before pixels: a primer in hand-generated sketching
Programming by choice: urban youth learning programming with scratch
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Stuck in the Shallow End: Education, Race, and Computing
Stuck in the Shallow End: Education, Race, and Computing
Empowering programmability for tangibles
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Broadening student enthusiasm for computer science with a great insights course
Proceedings of the 41st ACM technical symposium on Computer science education
The spoken web: software development and programming through voice
Proceedings of the 19th international conference on World wide web
Craftopolis: blending tangible, informal construction into virtual multiuser communities
Proceedings of the 9th International Conference on Interaction Design and Children
Programming & storytelling: opportunities for learning about coding & composition
Proceedings of the 9th International Conference on Interaction Design and Children
Lessons from a course on serious games research and prototyping
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Learning computer science concepts with scratch
Proceedings of the Sixth international workshop on Computing education research
A qualitative study of animation programming in the wild
Proceedings of the 2010 ACM-IEEE International Symposium on Empirical Software Engineering and Measurement
DevInfo GameWorks: supporting inquiry-based game design
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
Journal of Computing Sciences in Colleges
The Scratch Programming Language and Environment
ACM Transactions on Computing Education (TOCE)
Software for everyone by everyone
Proceedings of the FSE/SDP workshop on Future of software engineering research
Assessing end-user programming for a graphics development environment
AMT'10 Proceedings of the 6th international conference on Active media technology
Open platforms: new challenges for software engineering
Programming Support Innovations for Emerging Distributed Applications
Proceedings of the 2011 iConference
TellMe: learning procedures from tutorial instruction
Proceedings of the 16th international conference on Intelligent user interfaces
Proceedings of the 42nd ACM technical symposium on Computer science education
Can algotutor change attitudes toward algorithms
Proceedings of the 42nd ACM technical symposium on Computer science education
App inventor and real-world motivation
Proceedings of the 42nd ACM technical symposium on Computer science education
The use of evidence in the change making process of computer science educators
Proceedings of the 42nd ACM technical symposium on Computer science education
Scratch the workshop and its implications on our world of computing
Journal of Computing Sciences in Colleges
Multi-step problem solving using scratch: a preliminary report
Journal of Computing Sciences in Colleges
Strategies for preparing computer science students for the multicore world
Proceedings of the 2010 ITiCSE working group reports
Programming languages as user interfaces
Proceedings of the 3rd Mexican Workshop on Human Computer Interaction
Breaking boundaries: strategies for mentoring through textile computing workshops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computers can't give credit: how automatic attribution falls short in an online remixing community
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The trouble with social computing systems research
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Towards democratizing computer science education through social game design
Proceedings of the 1st International Workshop on Games and Software Engineering
Proceedings of the 10th International Conference on Interaction Design and Children
Habits of programming in scratch
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
From concrete to abstract?: problem domain in the learning of introductory programming
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
"Computer science and nursery rhymes": a learning path for the middle school
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
Computing as the 4th "R": a general education approach to computing education
Proceedings of the seventh international workshop on Computing education research
The crowdsourcing design space
FAC'11 Proceedings of the 6th international conference on Foundations of augmented cognition: directing the future of adaptive systems
Semiotic traces of computational thinking acquisition
IS-EUD'11 Proceedings of the Third international conference on End-user development
Collective programming: making end-user programming (more) social
IS-EUD'11 Proceedings of the Third international conference on End-user development
Beyond upload and download: enabling game design 2.0
IS-EUD'11 Proceedings of the Third international conference on End-user development
Scratchable devices: user-friendly programming for household appliances
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III
ACM Transactions on Computing Education (TOCE)
Simulating LEGO mindstorms robots to facilitate teaching computer programming to school students
EC-TEL'11 Proceedings of the 6th European conference on Technology enhanced learning: towards ubiquitous learning
MARBLS: a visual environment for building clinical alert rules
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
A minimal, extensible, drag-and-drop implementation of the C programming language
Proceedings of the 2011 conference on Information technology education
Teaching garbage collection with open source virtual machine
Proceedings of the 2011 conference on Information technology education
Emerson: accessible scripting for applications in an extensible virtual world
Proceedings of the 10th SIGPLAN symposium on New ideas, new paradigms, and reflections on programming and software
MDE to manage communications with and between resource-constrained systems
Proceedings of the 14th international conference on Model driven engineering languages and systems
A visual language for the creation of narrative educational games
Journal of Visual Languages and Computing
RoboTable2: a novel programming environment using physical robots on a tabletop platform
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
A Generative Programming Framework for Context-Aware CSCW Applications
ACM Transactions on Software Engineering and Methodology (TOSEM)
MNFL: the monitoring and notification flow language for assistive monitoring
Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium
Chestnut: a GPU programming language for non-experts
Proceedings of the 2012 International Workshop on Programming Models and Applications for Multicores and Manycores
Using low cost game controllers to capture data for 6th grade science labs
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Algo.Rhythm: computational thinking through tangible music device
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 43rd ACM technical symposium on Computer Science Education
The five year evolution of a game programming course
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics
Proceedings of the 6th International Conference on Foundations of Digital Games
Kodu game lab: improving the motivation for learning programming concepts
Proceedings of the 6th International Conference on Foundations of Digital Games
Art and technology for young creators
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Can we teach algorithm development skills?
Proceedings of the 50th Annual Southeast Regional Conference
CTArcade: learning computational thinking while training virtual characters through game play
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Combining visual block programming and graph manipulation for clinical alert rule building
CHI '12 Extended Abstracts on Human Factors in Computing Systems
EVA'10 Proceedings of the 2010 international conference on Electronic Visualisation and the Arts
Performance evaluation of user-created open-web games
Proceedings of the 27th Annual ACM Symposium on Applied Computing
Interactive graphical design of 3d serious neurorehabilitation games
Presence: Teleoperators and Virtual Environments
Proceedings of the 11th International Conference on Interaction Design and Children
From tools to communities: designs to support online creative collaboration in scratch
Proceedings of the 11th International Conference on Interaction Design and Children
What makes competitions fun to participate?: the role of audience for middle school game designers
Proceedings of the 11th International Conference on Interaction Design and Children
Replay: a self-documenting construction kit
Proceedings of the 11th International Conference on Interaction Design and Children
t-books: merging traditional storybooks with electronics
Proceedings of the 11th International Conference on Interaction Design and Children
Maximizing learning and guiding behavior in free play user generated content environments
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
Spaghetti for the main course?: observations on the naturalness of scenario-based programming
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
An interactive functional programming tutor
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
Proceedings of the ninth annual international conference on International computing education research
Towards an open source game engine for teaching and research
Transactions on Edutainment VIII
Engaging end users in real smart space programming
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Programming with everybody: tightening the copy-modify-publish feedback loop
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
App inventor for android in a healthcare IT course
Proceedings of the 13th annual conference on Information technology education
Journal of Visual Languages and Computing
The quest for runware: on compositional, executable and intuitive models
Software and Systems Modeling (SoSyM)
SLurtles: Supporting constructionist learning in Second Life
Computers & Education
Application of NXT based robots for teaching java-based concurrency
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
Open source software for entertainment
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Puzzle: a visual-based environment for end user development in touch-based mobile phones
HCSE'12 Proceedings of the 4th international conference on Human-Centered Software Engineering
A decentralized approach for programming interactive applications with JavaScript and blockly
Proceedings of the 2nd edition on Programming systems, languages and applications based on actors, agents, and decentralized control abstractions
The cost of collaboration for code and art: evidence from a remixing community
Proceedings of the 2013 conference on Computer supported cooperative work
Stories from the scratch community: connecting with ideas, interests, and people
Proceeding of the 44th ACM technical symposium on Computer science education
Will it stick?: exploring the sustainability of computational thinking education through game design
Proceeding of the 44th ACM technical symposium on Computer science education
Proceeding of the 44th ACM technical symposium on Computer science education
Tackling engagement in computing with computational music remixing
Proceeding of the 44th ACM technical symposium on Computer science education
Proceeding of the 44th ACM technical symposium on Computer science education
An internet-scale idea generation system
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special section on internet-scale human problem solving and regular papers
Generating interest in computer science through middle-school Android summer camps
Journal of Computing Sciences in Colleges
The design of artifacts for augmenting intellect
Proceedings of the 4th Augmented Human International Conference
Physics-based 3D game design as a first course in computing
Journal of Computing Sciences in Colleges
The digital dream lab: tabletop puzzle blocks for exploring programmatic concepts
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
A portable graphics library for introductory CS
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
Codeable objects: computational design and digital fabrication for novice programmers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EventHurdle: supporting designers' exploratory interaction prototyping with gesture-based sensors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 7th Workshop in Primary and Secondary Computing Education
Teaching novice programming using goals and plans in a visual notation
ACE '12 Proceedings of the Fourteenth Australasian Computing Education Conference - Volume 123
Proceedings of the 12th International Conference on Interaction Design and Children
From surveys to collaborative art: enabling children to program with online data
Proceedings of the 12th International Conference on Interaction Design and Children
Children initiating and leading cooperative inquiry sessions
Proceedings of the 12th International Conference on Interaction Design and Children
Proceedings of the 12th International Conference on Interaction Design and Children
Children as webmakers: designing a web editor for beginners
Proceedings of the 12th International Conference on Interaction Design and Children
Interaction design and physical computing in the era of miniature embedded computers
Proceedings of the 12th International Conference on Interaction Design and Children
The makers' movement and FabLabs in education: experiences, technologies, and research
Proceedings of the 12th International Conference on Interaction Design and Children
An evaluation of interactive test-driven labs with WebIDE in CS0
Proceedings of the 2013 International Conference on Software Engineering
Using demibooks composer to create remedial learning apps for the profoundly deaf
Proceedings of the 12th International Conference on Interaction Design and Children
Proceedings of the 6th Balkan Conference in Informatics
Modeling the learning progressions of computational thinking of primary grade students
Proceedings of the ninth annual international ACM conference on International computing education research
Game programming by demonstration
Proceedings of the 2013 ACM international symposium on New ideas, new paradigms, and reflections on programming & software
Conversational programming: exploring interactive program analysis
Proceedings of the 2013 ACM international symposium on New ideas, new paradigms, and reflections on programming & software
Investigating the effectiveness of early programming-centric models for IT education
Proceedings of the 14th annual ACM SIGITE conference on Information technology education
Drawing and understanding recursive functions
Journal of Computing Sciences in Colleges
Existe-t-il une différence entre langages visuels et textuels en termes de perception?
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
An Empirical Investigation into Programming Language Syntax
ACM Transactions on Computing Education (TOCE)
Semantic to intelligent web era: building blocks, applications, and current trends
Proceedings of the Fifth International Conference on Management of Emergent Digital EcoSystems
Proceedings of the 45th ACM technical symposium on Computer science education
Facilitating human interaction in an online programming course
Proceedings of the 45th ACM technical symposium on Computer science education
Proceedings of the 45th ACM technical symposium on Computer science education
An environment for learning interactive programming
Proceedings of the 45th ACM technical symposium on Computer science education
Dancing alice: exploring embodied pedagogical strategies for learning computational thinking
Proceedings of the 45th ACM technical symposium on Computer science education
Spreading the word: introducing pre-service teachers to programming in the K12 classroom
Proceedings of the 45th ACM technical symposium on Computer science education
An evaluation of advanced user interface customization
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Assisting comprehension of animation programs through interactive code visualization
Journal of Visual Languages and Computing
Observations of first learners with different capabilities (abstract only)
Proceedings of the 45th ACM technical symposium on Computer science education
Incorporating tangible computing devices into CS1
Journal of Computing Sciences in Colleges
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