CTArcade: learning computational thinking while training virtual characters through game play

  • Authors:
  • Tak Yeon Lee;Matthew Louis Mauriello;John Ingraham;Awalin Sopan;June Ahn;Benjamin B. Bederson

  • Affiliations:
  • University of Maryland, College Park, Maryland, USA;University of Maryland, College Park, Maryland, USA;University of Maryland, College Park, Maryland, USA;University of Maryland, College Park, Maryland, USA;University of Maryland, College Park, Maryland, USA;University of Maryland, College Park, Maryland, USA

  • Venue:
  • CHI '12 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2012

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Abstract

In this paper we describe CTArcade, a web application framework that seeks to engage users through game play resulting in the improvement of computational thinking (CT) skills. Our formative study indicates that CT skills are employed when children are asked to define strategies of common games such as Connect Four. In CTArcade, users can train their own virtual characters while playing games with it. Trained characters then play matches against other virtual characters. Based on reviewing the matches played, users can improve their game character. A basic usability evaluation was performed on the system, which helped to define plans for improving CTArcade and assessing its design goals.