Evaluating the effectiveness of a new instructional approach
Proceedings of the 35th SIGCSE technical symposium on Computer science education
ACM Computing Surveys (CSUR)
Motivating programming: using storytelling to make computer programming attractive to middle school girls
What makes a "good" game programming assignment?
Journal of Computing Sciences in Colleges
Games, stories, or something more traditional: the types of assignments college students prefer
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Educational Games Design Issues: Motivation and Multimodal Interaction
WSKS '08 Proceedings of the 1st world summit on The Knowledge Society: Emerging Technologies and Information Systems for the Knowledge Society
Communications of the ACM - Scratch Programming for All
A code reuse interface for non-programmer middle school students
Proceedings of the 15th international conference on Intelligent user interfaces
Fröbel's forgotten gift: textile construction kits as pathways into play, design and computation
Proceedings of the 9th International Conference on Interaction Design and Children
Programming & storytelling: opportunities for learning about coding & composition
Proceedings of the 9th International Conference on Interaction Design and Children
Broadening accessibility to computer science for K-12 education
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
Computer-game construction: A gender-neutral attractor to Computing Science
Computers & Education
Teaching English as a second language utilizing authoring tools for interactive digital storytelling
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
K-12 game programming course concept using textual programming
Proceedings of the 42nd ACM technical symposium on Computer science education
Computing at the high school level: Changing what teachers and students know and believe
Computers & Education
Semiotic traces of computational thinking acquisition
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ACM Transactions on Computing Education (TOCE)
Prochinima: using pico projector to tell situated stories
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A narrative metaphor to facilitate educational game authoring
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Programming for the humanities: using targeted games
Journal of Computing Sciences in Colleges
Journal of Visual Languages and Computing
Proceeding of the 44th ACM technical symposium on Computer science education
Nurturing children's creative practice through micro-enactments
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Using demibooks composer to create remedial learning apps for the profoundly deaf
Proceedings of the 12th International Conference on Interaction Design and Children
Five years of game programming outreach: understanding student differences
Proceedings of the 45th ACM technical symposium on Computer science education
Dancing alice: exploring embodied pedagogical strategies for learning computational thinking
Proceedings of the 45th ACM technical symposium on Computer science education
Assisting comprehension of animation programs through interactive code visualization
Journal of Visual Languages and Computing
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Using the Storytelling Alice programming environment to create computer-animated movies inspires middle school girls' interest in learning to program computers.