Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
StoryMat: a play space for collaborative storytelling
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Using storytelling to motivate programming
Communications of the ACM - Creating a science of games
A multimodal 3D storytelling system for Chinese children
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Studying medium effects on children's creative processes
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
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At the age of eight to nine when social awareness and self-evaluation increase, a child sees a precipitous drop in creative activity. This phenomenon known as the 'Fourth-Grade Slump' has been shown across cultures. We posit that it is ultimately a motivational problem. This dissertation research explores the potential that technology-based media may have to motivate a child to engage in creative activity throughout the Slump. It investigates affordances of technology for creation in the domain of storytelling, and proposes an approach based on the concept of micro-enactments.