Multimedia Learning
The Effect of Stimulus Modes and Associative Distance in Individual Creativity Support Systems
HICSS '99 Proceedings of the Thirty-second Annual Hawaii International Conference on System Sciences-Volume 7 - Volume 7
Creative Mind: Myths and Mechanisms
Creative Mind: Myths and Mechanisms
Creativity in action: some implications for the design of creativity support systems
CHINZ '05 Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural
Performative roles of materiality for collective creativity
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Proceedings of the seventh ACM conference on Creativity and cognition
Textiles as tangible working materials in participatory design processes: potentials and challenges
Proceedings of the 11th Biennial Participatory Design Conference
Nurturing children's creative practice through micro-enactments
CHI '13 Extended Abstracts on Human Factors in Computing Systems
The effects of physicality on the child's imagination
Proceedings of the 9th ACM Conference on Creativity & Cognition
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The Fourth Grade Slump, whereby children's creativity drops precipitously at around fourth grade, is a developmental phenomenon that begs for research to be done on ways to nurture children's creativity. We posit that due to its form and formal features, the use of the animated medium for creative activities can positively sustain the child's creativity throughout the Slump. We present a study that investigated how the animated medium (animation) mediates and influences the creative process of children in the third and fourth grade, using the digital print medium (storybook) as comparison. Analysis of the process was done at the structural and production level using mainly the method of discourse analysis. Children were observed to go through different stages and sequences when creating stories using animation as opposed to the storybook medium. The strategies that the children adopted to create differed along six themes: the prevalence of micro-activities, an integrated and activity-driven process of story generation, a focus on qualitative details producing richer stories, a broader imagination in terms of the story world, the occurrence of serendipitous creativity, and a higher degree of convergence and divergence despite a low seeding level of ideas in story generation. While animation was seen to have certain limitations in the act of creating, it had a largely positive impact on the children's motivation and enthusiasm to engage in the creative activity. Our results have implications for the understanding of the creative process among elementary school children, a necessary first step for the proper design of systems to nurture and sustain children's creativity throughout the Fourth Grade Slump.