The creative mind: myths and mechanisms
The creative mind: myths and mechanisms
The muse in the machine: computerizing the poetry of human thought
The muse in the machine: computerizing the poetry of human thought
Demonstrating the electronic cocktail napkin: a paper-like interface for early design
Conference Companion on Human Factors in Computing Systems
Supporting creative work tasks: the potential of multimodal tools to support sketching
C&C '99 Proceedings of the 3rd conference on Creativity & cognition
Two-dimensional spatial positioning as a means for reflection in design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Human and Machine Thinking
A system to support long-term creative thinking in daily life and its evaluation
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Leonardo's Laptop: Human Needs and the New Computing Technologies
Leonardo's Laptop: Human Needs and the New Computing Technologies
Meta-design: a manifesto for end-user development
Communications of the ACM - End-user development: tools that empower users to create their own software solutions
Participatory task modelling: users and developers modelling users' tasks and domains
TAMODIA '04 Proceedings of the 3rd annual conference on Task models and diagrams
The tools of online community: the first five years of the trAce online writing centre
Proceedings of the 5th conference on Creativity & cognition
Amplifying reflective thinking in musical performance
Proceedings of the 5th conference on Creativity & cognition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Idea management in creative lives
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Studying medium effects on children's creative processes
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Interactive paper substrates to support musical creation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Chiseling bodies: an augmented dance performance
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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A deeper understanding of the interactions between people and artefacts that characterise creative activities could be valuable in designing the next generation of creativity support. This paper presents three perspectives on creative interaction that have emerged from four years of empirical and design research. We argue that creative interaction can be usefully viewed in terms of Productive Interaction - focused engagement on the development of a creative outcome, Structural Interaction - the development of the structures in which production occurs, and Longitudinal Interaction - the long-term development of resources and relationships that increase creative potential. An analysis of each perspective is described, along with the development of an exemplary prototype. The use of the perspectives as a basis for design is considered, including the influence of contextual factors on instances of creative activities.