Finding and using implicit structure in human-organized spatial layouts of information
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Design rationale: concepts, techniques, and use
Design rationale: concepts, techniques, and use
The invisible computer
Two-Dimensional Positioning as Visual Thinking
Diagrams '00 Proceedings of the First International Conference on Theory and Application of Diagrams
Representational Talkback: An Approach to Support Writing as Design
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
Adaptive recognition of implicit structures in human-organized layouts
VL '95 Proceedings of the 11th International IEEE Symposium on Visual Languages
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Proceedings of the 12th ACM conference on Hypertext and Hypermedia
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia
Recognizing creative needs in user interface design
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Interaction design as a collective creative process
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Supporting musical composition by externalizing the composer's mental space
C&C '02 Proceedings of the 4th conference on Creativity & cognition
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Two-Dimensional Positioning as Visual Thinking
Diagrams '00 Proceedings of the First International Conference on Theory and Application of Diagrams
Variation in element and action: supporting simultaneous development of alternative solutions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sources of structure in sensemaking
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Parsing and interpreting ambiguous structures in spatial hypermedia
Proceedings of the sixteenth ACM conference on Hypertext and hypermedia
What is the space for?: the role of space in authoring hypertext representations
Proceedings of the sixteenth ACM conference on Hypertext and hypermedia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction design of tools for fostering creativity in the early stages of information design
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Association and argument: hypertext in and around the writing process
The New Review of Hypermedia and Multimedia - Special issue: Scholarly hypermedia
The New Review of Hypermedia and Multimedia - Special issue: Scholarly hypermedia
Proceedings of the Working Conference on Advanced Visual Interfaces
Proceedings of the seventh ACM conference on Creativity and cognition
Improving interaction models for generating and managing alternative ideas during early design work
Proceedings of Graphics Interface 2010
Supporting reasoning and communication for intelligence officers
International Journal of Networking and Virtual Organisations
BrainDump: an interface for visual information-gathering during web browsing sessions
i-KNOW '11 Proceedings of the 11th International Conference on Knowledge Management and Knowledge Technologies
Getting a picture of your thoughts: interactive visualization for creative work
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
The landscape of time-based visual presentation primitives for richer video experience
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Proceedings of the International Working Conference on Advanced Visual Interfaces
Proceedings of the 9th ACM Conference on Creativity & Cognition
ReflectionSpace: an interactive visualization tool for supporting reflection-on-action in design
Proceedings of the 9th ACM Conference on Creativity & Cognition
Learning extended writing: designing for children's collaboration
Proceedings of the 12th International Conference on Interaction Design and Children
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In the realm of computer support for design, developers have focused primarily on power and expressiveness that are important in framing a design solution. They assume that design is a series of calculated steps that lead to a clearly specified goal. The problem with this focus is that the resulting tools hinder the very process that is critical in early phases of a design task; the reflection-in-action process [15]. In the early phases, what is required as the most important ingredient for a design tool is the ability to interact in ways that require as little commitment as possible. This aspect is most evident in domains where two dimensions play a role, such as sketching in architecture. Surprisingly, it is equally true in linear domains such as writing. In this paper, we present our approach of using two-dimensional positioning of objects as a means for reflection in the early phases of a design task. Taking writing as an example, the ART (Amplifying Representational Talkback) system uses two dimensional positioning to support the early stages of the writing task. An eye-tracking user study illustrates important issues in the domain of computer support for design.