Artificial Intelligence - Special volume on computational research on interaction and agency, part 2
Finding and using implicit structure in human-organized spatial layouts of information
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-dimensional spatial positioning as a means for reflection in design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Distributed cognition: toward a new foundation for human-computer interaction research
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 2
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Empirical investigation into the effect of orientation on text readability in tabletop displays
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Explore! possibilities and challenges of mobile learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 21st annual ACM symposium on User interface software and technology
Creating mathematical artifacts: extending children's engagement with math beyond the classroom
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Feed me: motivating newcomer contribution in social network sites
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Proceedings of the 8th International Conference on Interaction Design and Children
Paper-based concept map: the effects of tabletop on an expressive collaborative learning task
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Digital mysteries: designing for learning at the tabletop
ACM International Conference on Interactive Tabletops and Surfaces
Enhancing genomic learning through tabletop interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond one-size-fits-all: how interactive tabletops support collaborative learning
Proceedings of the 10th International Conference on Interaction Design and Children
Employing virtual worlds for HCI education: a problem-based learning approach
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the Designing Interactive Systems Conference
Extending tabletop application design to the classroom
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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We describe the learner-centered design of an application for collocated collaborative writing on digital tabletops. Learning writing is an activity that is traditionally undertaken as a non-collaborative, non-visuospatial activity. We demonstrate how framing writing as a visuospatial manipulation of elements of writing sub-tasks can promote collaboration. While collaborative visuospatial activities lend themselves to digital tabletops in particular, not all activities naturally translate into such tasks. Our application allows for (or supports) writing as a collaborative task, as well as providing a platform for students to learn extended writing. We describe the mapping between the design principles used, and the pedagogical and thinking theories that are incorporated into the design. The design is described at each iteration, including the associated user studies, and we conclude with a discussion of more widely applicable design implications. This research shows how traditional non-collaborative learning activities can, using visuospatial representations, be reconfigured as collocated collaborative learning activities.