Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Avoiding interference: how people use spatial separation and partitioning in SDG workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
The proximity factor: impact of distance on co-located collaboration
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Extending Tabletops to Support Flexible Collaborative Interactions
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Rotation and Translation Mechanisms for Tabletop Interaction
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Experiences with and Observations of Direct-Touch Tabletops
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Collaborative coupling over tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SIDES: a cooperative tabletop computer game for social skills development
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Applying reach in direct manipulation user interfaces
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
The effects of interaction technique on coordination in tabletop groupware
GI '07 Proceedings of Graphics Interface 2007
Using job-shop scheduling tasks for evaluating collocated collaboration
Personal and Ubiquitous Computing - Special Issue: User-centred design and evaluation of ubiquitous groupware
Collaboration and interference: awareness with mice or touch input
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Developing the story: designing an interactive storytelling application
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Actions speak loudly with words: unpacking collaboration around the table
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Worlds of information: designing for engagement at a public multi-touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Us hunters: interactive communication for young cavemen
Proceedings of the 9th International Conference on Interaction Design and Children
Gameplay on a multitouch screen to foster learning about historical sites
Proceedings of the International Conference on Advanced Visual Interfaces
Sketching with strangers: in the wild study of ad hoc social communication by drawing
Proceedings of the 12th ACM international conference on Ubiquitous computing
Tangible interactive art using marker tracking in front projection environment: the face cube
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Game design for ad-hoc multi-touch gameplay on large tabletop displays
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
It's just a toolbar!: using tangibles to help children manage conflict around a multi-touch tabletop
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Cool interaction with calm technologies: experimenting with ice as a multitouch surface
ACM International Conference on Interactive Tabletops and Surfaces
Towards a teacher-centric approach for multi-touch surfaces in classrooms
ACM International Conference on Interactive Tabletops and Surfaces
Digital mysteries: designing for learning at the tabletop
ACM International Conference on Interactive Tabletops and Surfaces
PhysicsBox: playful educational tabletop games
ACM International Conference on Interactive Tabletops and Surfaces
Beyond one-size-fits-all: how interactive tabletops support collaborative learning
Proceedings of the 10th International Conference on Interaction Design and Children
Modeling on the table: agent-based modeling in elementary school with NetTango
Proceedings of the 10th International Conference on Interaction Design and Children
Usability testing of the interaction of novices with a multi-touch table in semi public space
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
How do interactive tabletop systems influence collaboration?
Computers in Human Behavior
Analysing tabletop based computer supported collaborative learning data through visualization
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part I
Of BATs and APEs: an interactive tabletop game for natural history museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction design patterns for multi-touch tabletop collaborative games
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proportion: a tablet app for collaborative learning
Proceedings of the 11th International Conference on Interaction Design and Children
Editorial: Developing, evaluating and deploying multi-touch systems
International Journal of Human-Computer Studies
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Orchestrating a multi-tabletop classroom: from activity design to enactment and reflection
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Proportion: learning proportional reasoning together
EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
A multi-touch interface for enhancing collaborative UML diagramming
Proceedings of the 24th Australian Computer-Human Interaction Conference
Evaluation of preschool children's fantasy play in the tabletop environment
Proceedings of the 24th Australian Computer-Human Interaction Conference
A multimodal approach to examining 'embodiment' in tangible learning environments
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Learning extended writing: designing for children's collaboration
Proceedings of the 12th International Conference on Interaction Design and Children
Proceedings of the 12th International Conference on Interaction Design and Children
Architecture of an automated therapy tool for childhood apraxia of speech
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Designing co-located tabletop interaction for rehabilitation of brain injury
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
An approach for designing and evaluating a plug-in vision-based tabletop touch identification system
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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Applications running on multi-touch tabletops are beginning to be developed to enable children to collaborate on a variety of activities, from photo sharing to playing games. However, little is know as to how children work together on such interactive surfaces. We present a study that investigated groups of children's use of a multitouch tabletop for a shared-space design task, requiring reasoning and compromise. The OurSpace application was designed to allow children to arrange the desks in their classroom and allocate students to seats around those desks. A number of findings are reported, including a comparison of single versus multiple touch, equity of participation, and an analysis of how a child's tabletop position affects where he or she touches. A main finding was that children used all of the tabletop surface, but took more responsibility for the parts of the design closer to their relative position.