Social Aspects of Using Large Public Interactive Displays for Collaboration
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
Comparison of think-aloud and constructive interaction in usability testing with children
Proceedings of the 2005 conference on Interaction design and children
A study of hand shape use in tabletop gesture interaction
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the working conference on Advanced visual interfaces
Indirect mappings of multi-touch input using one and two hands
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving interaction with virtual globes through spatial thinking: helping users ask "why?"
Proceedings of the 13th international conference on Intelligent user interfaces
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 8th International Conference on Interaction Design and Children
Whole Body Interaction with Geospatial Data
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Towards the establishment of a framework for intuitive multi-touch interaction design
Proceedings of the International Working Conference on Advanced Visual Interfaces
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Touch-sensitive devices are becoming more and more common. Many people use touch interaction, especially on handheld devices like iPhones or other mobile phones. But the question is, do people really understand the different gestures, i.e., do they know which gesture is the correct one for the intended action and do they know how to transfer the gestures to bigger devices and surfaces? This paper reports the results of usability tests which were carried out in semi public space to explore peoples' ability to find gestures to navigate on a virtual globe. The globe is presented on a multi-touch-table. Furthermore, the study investigated which additional gestures people use intuitively as compared to the ones which are implemented.