Using video in the BNR usability lab
ACM SIGCHI Bulletin
User interface evaluation in the real world: a comparison of four techniques
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparison of empirical testing and walkthrough methods in user interface evaluation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A mathematical model of the finding of usability problems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Designing multimedia environments for children: computers, creativity, and kids
Designing multimedia environments for children: computers, creativity, and kids
Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Degrees of comprehension: children's understanding of a visual programming environment
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Guidelines for usability testing with children
interactions
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When the interface is a talking dinosaur: learning across media with ActiMates Barney
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive storytelling environments: coping with cardiac illness at Boston's Children's Hospital
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interactive 3D sound hyperstories for blind children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Bridging strategies for VR-based learning
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The design of children's technology
The design of children's technology
Engaging girls with computers through software games
Communications of the ACM
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing palaver tree online: supporting social roles in a community of oral history
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability Engineering
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2003 conference on Interaction design and children
Usability testing with young children
Proceedings of the 2004 conference on Interaction design and children: building a community
Damaged merchandise? a review of experiments that compare usability evaluation methods
Human-Computer Interaction
Initial observations on children and online instructions
Proceedings of the 2006 conference on Interaction design and children
Proceedings of the 1st international conference on Tangible and embedded interaction
Designing spoken instructions with preschool children
Proceedings of the 6th international conference on Interaction design and children
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
interactions - Designing games: why and how
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Of pages and paddles: Children's expectations and mistaken interactions with physical-digital tools
Interacting with Computers
An observational study of children interacting with an augmented story book
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Proceedings of the 9th International Conference on Interaction Design and Children
Usability testing of the interaction of novices with a multi-touch table in semi public space
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Measuring usability: use HMM emotion method and parameter optimize
ICNC'06 Proceedings of the Second international conference on Advances in Natural Computation - Volume Part I
Exploring verbalization and collaboration of constructive interaction with children
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Personal and Ubiquitous Computing
Evaluating user experience of adaptive digital educational games with Activity Theory
International Journal of Human-Computer Studies
Methods of working with teenagers in interaction design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Using gamification to motivate children to complete empirical studies in lab environments
Proceedings of the 12th International Conference on Interaction Design and Children
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Constructive interaction provides natural thinking-aloud as test subjects collaborate to solve tasks. Since children may face difficulties in following instructions for a standard think-aloud test, constructive interaction has been suggested as evaluation method when conducting usability testing with children. However, the relationship between think-aloud and constructive interaction is still poorly understood.We present an experiment that compares think-aloud and constructive interaction in usability testing. The experiment involves 60 children with three setups where children apply think-aloud, and constructive interaction in acquainted and non-acquainted pairs. Our results showed only minor significant differences between the setups, but the pairing of the children had impact on identification of usability problems as acquainted dyads identified more problems both in total and of the most severe than non-acquainted dyads and individual testers. Finally, the acquainted pairs reported that they had to put less effort into the testing than the think-aloud and non-acquainted children.