The transfer of cognitive skill
The transfer of cognitive skill
Inductive Inference: Theory and Methods
ACM Computing Surveys (CSUR)
ScienceSpace: virtual realities for learning complex and abstract scientific concepts
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning
Presence: Teleoperators and Virtual Environments
The Round Earth Project-Collaborative VR for Conceptual Learning
IEEE Computer Graphics and Applications
First-person science inquiry in virtual ambient environments
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Comparison of think-aloud and constructive interaction in usability testing with children
Proceedings of the 2005 conference on Interaction design and children
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
A VR playground for learning abstract mathematics concepts
IEEE Computer Graphics and Applications - Special issue title on generating 3D building models a VR playground for teaching math
Exploring verbalization and collaboration of constructive interaction with children
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Ilha Musical: a CAVE for nurturing cultural appreciation
Proceedings of the 11th International Conference on Interaction Design and Children
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A distributed immersive virtual environment was deployed as acomponent of a pedagogical strategy for teaching third gradechildren that the Earth is round. The displacement strategy isbased on the theory that fundamental conceptual change requires analternative cognitive starting point which doesnt invoke thefeatures of pre-existing models. While the VR apparatus helped toestablish that alternative framework, conceptual change wasstrongly influenced by the bridging activities which related thatexperience to the target domain. Simple declarations of relevanceproved ineffective. A more articulated bridging process involvingphysical models was effective for some children, but the multiplerepresentations employed required too much model-matching forothers.