Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
NICE: combining constructionism, narrative and collaboration in a virtual learning environment
ACM SIGGRAPH Computer Graphics
The construction of experience: interface as content
Digital illusion
Real interactivity in interactive entertainment
Digital illusion
Disney's Aladdin: first steps toward storytelling in virtual reality
Digital illusion
Bridging strategies for VR-based learning
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Children as designers, testers, and evaluators of educational software
The design of children's technology
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media
Minds in Play: Computer Game Design as a Context for Children's Learning
Minds in Play: Computer Game Design as a Context for Children's Learning
Computers as Theatre
Understanding Virtual Reality: Interface, Application, and Design
Understanding Virtual Reality: Interface, Application, and Design
Designing Interactive Theme Park Rides
IEEE Computer Graphics and Applications
Understanding entertainment: story and gameplay are one
The human-computer interaction handbook
Exploring Multiple Representations In Elementary School Science Education
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
The Making of Kyongju VR Theatre
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Learning and Building Together in an Immersive Virtual World
Presence: Teleoperators and Virtual Environments
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Interactivity and conceptual learning in virtual environments for children
CHI '04 Extended Abstracts on Human Factors in Computing Systems
ICLS '06 Proceedings of the 7th international conference on Learning sciences
SMILE: an immersive learning game for deaf and hearing children
ACM SIGGRAPH 2007 educators program
SoundScapes: non-formal learning potentials from interactive VEs
ACM SIGGRAPH 2007 educators program
Mixed reality classroom: learning from entertainment
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Synchronous collaborative systems for distributed virtual environments in Java
International Journal of Computer Applications in Technology
Introductory C Programming Language Learning with Game-Based Digital Learning
ICWL '08 Proceedings of the 7th international conference on Advances in Web Based Learning
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Hurricane! - a simulation-based program for science education
Proceedings of the 40th Conference on Winter Simulation
3D Virtual Environments for the Rehabilitation of the Blind
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Design of Interactive Emotional Sound Edutainment System
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
An interactive Bomberman game-based teaching/learning tool for introductory C programming
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
A review of using virtual reality for learning
Transactions on edutainment I
Us hunters: interactive communication for young cavemen
Proceedings of the 9th International Conference on Interaction Design and Children
Collective creation of games using free play technologies
Proceedings of the 9th International Conference on Interaction Design and Children
Bridging designers' intentions to outcomes with constructivism
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Using ontological and document similarity to estimate museum exhibit relatedness
Journal on Computing and Cultural Heritage (JOCCH)
Child-centered interaction in the design of a game for social skills intervention
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Analyzing user behavior within a haptic system
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
DEG: involving end users and domain experts in design of educational games
IS-EUD'11 Proceedings of the Third international conference on End-user development
Advanced Engineering Informatics
A multidimensional scale model to measure the interactivity of virtual storytelling
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Board Game Supporting Learning Prim's Algorithm and Dijkstra's Algorithm
International Journal of Multimedia Data Engineering & Management
iSpy: RFID-driven language learning toy integrating living environment
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Evaluation of learners' attitude toward learning in ARIES augmented reality environments
Computers & Education
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The development of interactive, participatory, multisensoryenvironments that combine the physical with the virtual comes as anatural continuation to the computer game industrys constant racefor more exciting user experiences. Specialized theme parks andvarious other leisure and entertainment centers worldwide areembracing the interactive promise that games have made usersexpect. This is not a trend limited to the entertainment domain;non-formal learning environments for children are also followingthis path, backed up by a theoretical notion of play as a coreactivity in a childs development. In this article we explore acentral thread in learning, play, as well as an essentialcharacteristic of virtual reality environments: interactivity. Acritical review of examples of immersive virtual reality worldscreated for children, with particular attention given to the roleand nature of interactivity, is attempted. Interactivity isexamined in relation to learning, play, narrative, and tocharacteristics inherent in virtual reality, such as immersion,presence, and the creation of illusion.