Learning by doing and learning through play: an exploration of interactivity in virtual environments for children

  • Authors:
  • Maria Roussou

  • Affiliations:
  • University College London (UCL)

  • Venue:
  • Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
  • Year:
  • 2004

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Abstract

The development of interactive, participatory, multisensoryenvironments that combine the physical with the virtual comes as anatural continuation to the computer game industrys constant racefor more exciting user experiences. Specialized theme parks andvarious other leisure and entertainment centers worldwide areembracing the interactive promise that games have made usersexpect. This is not a trend limited to the entertainment domain;non-formal learning environments for children are also followingthis path, backed up by a theoretical notion of play as a coreactivity in a childs development. In this article we explore acentral thread in learning, play, as well as an essentialcharacteristic of virtual reality environments: interactivity. Acritical review of examples of immersive virtual reality worldscreated for children, with particular attention given to the roleand nature of interactivity, is attempted. Interactivity isexamined in relation to learning, play, narrative, and tocharacteristics inherent in virtual reality, such as immersion,presence, and the creation of illusion.