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CHI '94 Conference Companion on Human Factors in Computing Systems
Pfinder: Real-Time Tracking of the Human Body
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CHI '02 Extended Abstracts on Human Factors in Computing Systems
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Movement Awareness for Ubiquitous Game Control
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CHI '00 Extended Abstracts on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
ICVS '01 Proceedings of the Second International Workshop on Computer Vision Systems
Interactive Immersive Transfiction
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ACSW Frontiers '03 Proceedings of the Australasian information security workshop conference on ACSW frontiers 2003 - Volume 21
The Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
A Map-Based System Using Speech and 3D Gestures for Pervasive Computing
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Understanding human behavior from motion imagery
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
Computer vision in the interface
Communications of the ACM - Multimodal interfaces that flex, adapt, and persist
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ACM SIGGROUP Bulletin
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Towards reliable multimodal sensing in aware environments
Proceedings of the 2001 workshop on Perceptive user interfaces
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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IBM Systems Journal
Wizard of Oz prototyping of computer vision based action games for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Children's intuitive gestures in vision-based action games
Communications of the ACM - Interaction design and children
Automatic Analysis of Multimodal Group Actions in Meetings
IEEE Transactions on Pattern Analysis and Machine Intelligence
Automatic Development of an Abstract Context Model for an Intelligent Environment
PERCOMW '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications Workshops
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Designing mediation for context-aware applications
ACM Transactions on Computer-Human Interaction (TOCHI)
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Child's play: a comparison of desktop and physical interactive environments
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Proceedings of the 2006 conference on Interaction design and children
Designing and Modeling Smart Environments (Invited Paper)
WOWMOM '06 Proceedings of the 2006 International Symposium on on World of Wireless, Mobile and Multimedia Networks
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DIS '06 Proceedings of the 6th conference on Designing Interactive systems
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Computers in Entertainment (CIE) - 3rd anniversary issue
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SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
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Purple crayon: from sketches to interactive environment
Proceedings of the international conference on Advances in computer entertainment technology
SoundScapes: non-formal learning potentials from interactive VEs
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Image and Vision Computing
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Hi-index | 0.02 |
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's bedroom into a fantasy land where children are guided through a reactive adventure story. The fully automated system was designed with the following goals: (1) to keep the focus of user action and interaction in the physical and not virtual space; (2) to permit multiple, collaborating people to simultaneously engage in an interactive experience combining both real and virtual objects; (3) to use computer-vision algorithms to identify activity in the space without requiring the participants to wear any special clothing or devices; (4) to use narrative to constrain the perceptual recognition, and to use perceptual recognition to allow participants to drive the narrative; and (5) to create a truly immersive and interactive room environment. We believe the KidsRoom is the first multi-person, fully-automated, interactive, narrative environment ever constructed using non-encumbering sensors. This paper describes the KidsRoom, the technology that makes it work, and the issues that were raised during the system's development.1 A demonstration of the project, which complements the material presented here and includes videos, images, and sounds from each part of the story is available at .