The society of mind
Mind and Media
Communications of the ACM - Special issue on graphical user interfaces
When the interface is a talking dinosaur: learning across media with ActiMates Barney
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing PETS: a personal electronic teller of stories
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Survey of personal interactive multimedia technologies
CSC '91 Proceedings of the 19th annual conference on Computer Science
Musically Expressive Doll in Face-to-Face Communication
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Visualizing data: is virtual reality the key?
VIS '94 Proceedings of the conference on Visualization '94
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
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For a year and a half, I lead a group of researchers in building an alternative to the traditional computer terminal. Instead of building a design workstation complete with keyboard and mouse, we built an animal design playstation complete with fur, feathers, and an irridescent fish tail. We used the tools of puppetry, animation, and computer electronics, to build what is now called Noobie (short for "New Beast"). By sitting or standing in the lap of this computer creature, a child can build fantasy or real animals. When one squeezes a part on Noobie, the selected animal part can be seen on the screen in Noobie's stomach, and a sound can be heard.This paper documents the ideas behind the conception and creation of Noobie, along with how it fits into the short history of the Vivarium research group. This group is a collection of people, ideas, and projects that focus on creating a multi-media environment for children to learn about animal behavior.