NOOBIE: the animal design playstation
ACM SIGCHI Bulletin
Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effective sounds in complex systems: the ARKOLA simulation
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visualization and modeling contours of trivariate functions
Visualization and modeling contours of trivariate functions
Pictorial communication in virtual and real environments
Pictorial communication in virtual and real environments
Immersive environments: a physical approach to the computer interface
CHI '94 Conference Companion on Human Factors in Computing Systems
Reality and Virtual Reality
Interactive scientific visualization: An assessment of a virtual reality system
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
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A visualization goal is to simplify the analysis of large-quantity, numerical data by rendering the data as an image that can be intuitively manipulated. The question this controversial panel addresses is whether or not virtual reality techniques are the cure-all to the dilemma of visualizing increasing amounts of data.This panel determines the usefulness of techniques available today and in the near future that will ease the problem of visualizing complex data. In regards to visualization, the panel members will discuss characteristics of virtual reality systems, data in three-dimensional environments, augmented reality, and virtual reality market opportunities.