Image rendering by adaptive refinement
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Numerical methods for scientists and engineers (2nd ed.)
Numerical methods for scientists and engineers (2nd ed.)
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A three-dimensional computer graphics display using a varifocal mirror.
A three-dimensional computer graphics display using a varifocal mirror.
The use of a kinesthetic supplement in an interactive graphics system.
The use of a kinesthetic supplement in an interactive graphics system.
A methodology for the ergonomic design of interactive computer graphic systems, and its application to crystallography.
Three-dimensional cues for a molecular computer graphics system
Three-dimensional cues for a molecular computer graphics system
A man-machine interface for interpreting electron density maps
A man-machine interface for interpreting electron density maps
The tourist artificial reality
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hands-on interaction with virtual environments
UIST '89 Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology
A gesture based user interface prototyping system
UIST '89 Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology
Design for interactive performance in a virtual laboratory
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Visualization methods and simulation steering for a 3D turbulence model of Lake Erie
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Real-time digital of virtual acoustic environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Control of a virtual actor: the roach
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Feeling and seeing: issues in force display
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Worlds within worlds: metaphors for exploring n-dimensional virtual worlds
UIST '90 Proceedings of the 3rd annual ACM SIGGRAPH symposium on User interface software and technology
Dialogue structures for virtual worlds
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gesture recognition using recurrent neural networks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual reality on five dollars a day
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Localization with non-individualized virtual acoustic display cues
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hybrid user interfaces: breeding virtually bigger interfaces for physically smaller computers
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Visual interpretation of multidimensional computations and transistor design
IBM Journal of Research and Development
The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Interactive simulation in a multi-person virtual world
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CINEMA: a system for procedural camera movements
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
3DM: a three dimensional modeler using a head-mounted display
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Experiences using cooperative interactive storyboard prototyping
Communications of the ACM - Special issue Participatory Design
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
People, Organizations, and Process Improvement
IEEE Software
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Guided navigation of virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
CamDroid: a system for implementing intelligent camera control
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Approximating polyhedra with spheres for time-critical collision detection
ACM Transactions on Graphics (TOG)
The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Evaluating The Mediator Method: Prism as a Case Study
IEEE Transactions on Software Engineering
Attention and visual feedback: the bimanual frame of reference
Proceedings of the 1997 symposium on Interactive 3D graphics
MaPS: movement and planning support for navigation in an immersive VRML browser
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Voodoo dolls: seamless interaction at multiple scales in virtual environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The coming-of-age of software architecture research
ICSE '01 Proceedings of the 23rd International Conference on Software Engineering
Choosing and using a driving problem for CVE technology development
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Application and taxonomy of through-the-lens techniques
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
A case study on interactive exploration and guidance aids for visualizing historical data
Proceedings of the conference on Visualization '01
Looking In, Looking Out: Exploring Multiscale Data with Virtual Reality
IEEE Computational Science & Engineering
Haptic Feedback: A Brief History from Telepresence to Virtual Reality
Proceedings of the First International Workshop on Haptic Human-Computer Interaction
Input technologies and techniques
The human-computer interaction handbook
Writing good software engineering research papers: minitutorial
Proceedings of the 25th International Conference on Software Engineering
Design of a 3D interactive math learning environment
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Evaluation of the effects of frame time variation on VR task performance
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Modular Approach of Multimodal Integration in a Virtual Environment
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
A system for three-dimensional acoustic "visualization" in a virtual environment workstation
VIS '90 Proceedings of the 1st conference on Visualization '90
Visualizing data: is virtual reality the key?
VIS '94 Proceedings of the conference on Visualization '94
Heterogeneous design idioms for software architecture
IWSSD '91 Proceedings of the 6th international workshop on Software specification and design
Realising evidence-based software engineering a report from the workshop held at ICSE 2005
ACM SIGSOFT Software Engineering Notes
An evaluation of depth perception on volumetric displays
Proceedings of the working conference on Advanced visual interfaces
Designing A Successful HMD-Based Experience
Presence: Teleoperators and Virtual Environments
The architecture of a distributed virtual worlds system
COOTS'98 Proceedings of the 4th conference on USENIX Conference on Object-Oriented Technologies and Systems - Volume 4
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
Gesture Based Interface for Crime Scene Analysis: A Proposal
ICCSA '08 Proceedings of the international conference on Computational Science and Its Applications, Part II
Software, software engineering and software engineering research: some unconventional thoughts
Journal of Computer Science and Technology
Making virtual reality useful: A report on immersive applications at Iowa State University
Future Generation Computer Systems
Factors influencing the usability of icons in the LCD touch screens
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Virtual-ICSI: a visual-haptic interface for virtual training in intra cytoplasmic sperm injection
Proceedings of the International Conference on Advanced Visual Interfaces
Interactive design and simulation of net sculptures
SG'10 Proceedings of the 10th international conference on Smart graphics
A novel taxonomy for gestural interaction techniques based on accelerometers
Proceedings of the 16th international conference on Intelligent user interfaces
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Artificial Intelligence for Engineering Design, Analysis and Manufacturing - Representing and Reasoning About Three-Dimensional Space
Two-handed through-the-lens-techniques for navigation in virtual environments
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
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I treat three related subjects: virtual-worlds research—the construction of real-time 3-D illusions by computer graphics; some observations about interfaces to virtual worlds; and the coming application of virtual-worlds techniques to the enhancement of scientific computing.We need to design generalized interfaces for visualizing, exploring, and steering scientific computations. Our interfaces must be direct-manipulation, not command-string; interactive, not batch; 3-D, not 2-D; multisensory, not just visual.We need generalized research results for 3-D interactive interfaces. More is known than gets reported, because of a reluctance to share “unproven” results. I propose a shells-of-certainty model for such knowledge.