Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Soft systems methodology in action
Soft systems methodology in action
Crowded collaborative virtual environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Children as our technology design partners
The design of children's technology
GNU/MAVERIK: a micro-kernel for large-scale virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Requirements elicitation for virtual actors in collaborative learning environments
Computers & Education - VIRTUALITY IN EDUCATION selected contributions from the CAL 99 symposium
DEVA3: architecture for a large-scale distributed virtual reality system
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Learning and Building Together in an Immersive Virtual World
Presence: Teleoperators and Virtual Environments
Hi-index | 0.00 |
The need for a real-world driving problem to guide technology development has long been recognised. However, this does not guarantee the identification of requirements for technology development. This paper argues that a more systematic approach is needed for choosing and making best use of a driving problem for CVE technology. The method consists of identifying the stakeholders in the technology development project. A series of issues must then be addressed: choice of problem area, choice of application, choice of research approach, design of the application, ensuring use by real users, choice of method of study, and identification of technology requirements. The method is illustrated by considering the development of the Deva CVE system with an art-based application and with an educational application.