Tcl and the Tk toolkit
A distributed 3D graphics library
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
GNU/MAVERIK: a micro-kernel for large-scale virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Subjectivity and the relaxing of synchronization in networked virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Choosing and using a driving problem for CVE technology development
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
A collaborative analysis tool for visualisation and interaction with spatial data
Proceedings of the seventh international conference on 3D Web technology
VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
A unified component framework for dynamically extensible virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
Visibility-based interest management in collaborative virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
An extensible event-based infrastructure for networked virtual worlds
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Minimising latency and maintaining consistency in distributed virtual prototyping
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Collaborative Visualization: A Review and Taxonomy
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
A Network Architecture Supporting Consistent Rich Behavior in Collaborative Interactive Applications
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation
A Trajectory-Preserving Synchronization Method for Collaborative Visualization
IEEE Transactions on Visualization and Computer Graphics
DIVIPRO: Distributed Interactive VIrtual PROtotoyping
ACM SIGGRAPH 2002 conference abstracts and applications
Synchronous collaborative systems for distributed virtual environments in Java
International Journal of Computer Applications in Technology
An event architecture for distributed interactive multisensory rendering
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
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In this paper we present work undertaken by the Advanced Interfaces Group at the University of Manchester on the design and development of a system to support large numbers of geographically distributed users in complex, large-scale virtual environments (VEs).We shown how the problem of synchronisation in the face of network limitations is being addressed by the Deva system through the exploitation of subjectivity. Further, we present a model for flexibly describing object behaviours in the VEs.Applications of the system in use are described.