RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
DEVA3: architecture for a large-scale distributed virtual reality system
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Interactive Multiuser VEs in the DIVE System
IEEE MultiMedia
A Framework for Optimising Network Usage for Plausible Distributed Virtual Environments
Virtual Reality: Cognitive Foundations, Technological Issues & Philosophical Implications
Locales and Beacons: Efficient and Precise Support for Large Multi-User Virtual Environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
MASSIVE: a distributed virtual reality system incorporating spatial trading
ICDCS '95 Proceedings of the 15th International Conference on Distributed Computing Systems
Design of a multi-sender 3D videoconferencing application over an end system multicast protocol
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Visual attention based information culling for Distributed Virtual Environments
Proceedings of the ACM symposium on Virtual reality software and technology
The need for real time consistency management in P2P mobile gaming environments
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Comparing interest management algorithms for massively multiplayer games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
End System Multicast routing for multi-party videoconferencing applications
Computer Communications
Spotlight interest management for distributed virtual environments
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
Interest management for distributed virtual environments: A survey
ACM Computing Surveys (CSUR)
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One of the challenges facing developers of large-scale and content-rich Collaborative Virtual Environments is the lack of bandwidth to support the exchange of information between participants. It is usually not feasible for all participants to receive all the data produced by all other participants. It is therefore necessary to filter out some of such data for every user according to their interest. This paper presents an interest management mechanism based on each user's visibility of others. Its main features include occlusion awareness and visibility-based filtering, no need for a server and renderer-based visibility calculation.