Generative communication in Linda
ACM Transactions on Programming Languages and Systems (TOPLAS)
Evaluating the performance of four snooping cache coherency protocols
ISCA '89 Proceedings of the 16th annual international symposium on Computer architecture
Merging BSP trees yields polyhedral set operations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Managing mutual awareness in collaborative virtual environments
VRST '94 Proceedings of the conference on Virtual reality software and technology
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Output-senstitive rendering and communication in dynamic virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Three-tiered interest management for large-scale virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Geometric algorithms for message filtering in decentralized virtual environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Optimizing cell-size in grid-based DDM
PADS '00 Proceedings of the fourteenth workshop on Parallel and distributed simulation
An agent-based DDM for high level architecture
Proceedings of the fifteenth workshop on Parallel and distributed simulation
Parallel and Distribution Simulation Systems
Parallel and Distribution Simulation Systems
Virtual Combat: A Guide to Distributed Interactive Simulation
Virtual Combat: A Guide to Distributed Interactive Simulation
Visibility-based interest management in collaborative virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
Generalized interest management in virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
Dynamic grid-based approach to data distribution management
Journal of Parallel and Distributed Computing - Parallel and Distributed Discrete Event Simulation--An Emerging Technology
Pastry: Scalable, Decentralized Object Location, and Routing for Large-Scale Peer-to-Peer Systems
Middleware '01 Proceedings of the IFIP/ACM International Conference on Distributed Systems Platforms Heidelberg
An Agent-Based DDM Filtering Mechanism
MASCOTS '00 Proceedings of the 8th International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunication Systems
Grid-Based Data Management in Distributed Simulation
SS '00 Proceedings of the 33rd Annual Simulation Symposium
Extending Locales: Awareness Management in MASSIVE-3
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Locales and Beacons: Efficient and Precise Support for Large Multi-User Virtual Environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Distributed Virtual Reality for Everyone -a Framework for Networked VR on the Internet
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
DS-RT '00 Proceedings of the Fourth IEEE International Workshop on Distributed Simulation and Real-Time Applications
Dynamic Grid-Based Multicast Group Assignment in Data Distribution Management
DS-RT '00 Proceedings of the Fourth IEEE International Workshop on Distributed Simulation and Real-Time Applications
A Hybrid Approach to Data Distribution Management
DS-RT '00 Proceedings of the Fourth IEEE International Workshop on Distributed Simulation and Real-Time Applications
Performance Comparison of Data Distribution Management Strategies
DS-RT '01 Proceedings of the Fifth IEEE International Workshop on Distributed Simulation and Real-Time Applications
An Evaluation of Grouping Techniques for State Dissemination in Networked Multi-User Games
MASCOTS '01 Proceedings of the Ninth International Symposium in Modeling, Analysis and Simulation of Computer and Telecommunication Systems
Partitioning crowded virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Visual attention based information culling for Distributed Virtual Environments
Proceedings of the ACM symposium on Virtual reality software and technology
A model of dynamic interest management: interaction analysis in collaborative virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
A sort-based DDM matching algorithm for HLA
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Optimized Dynamic Grid-Based DDM Protocol for Large-Scale Distributed Simulation Systems
IPDPS '05 Proceedings of the 19th IEEE International Parallel and Distributed Processing Symposium (IPDPS'05) - Workshop 15 - Volume 16
Concurrency and Computation: Practice & Experience - Distributed Simulation and Real-Time Applications
NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
An Adaptive Interest Management Scheme for Distributed Virtual Environments
Proceedings of the 19th Workshop on Principles of Advanced and Distributed Simulation
ICPPW '05 Proceedings of the 2005 International Conference on Parallel Processing Workshops
Scalable interest management for multidimensional routing space
Proceedings of the ACM symposium on Virtual reality software and technology
An Adaptive Grouping Scheme in Collaborative Virtual Environment Systems
CW '05 Proceedings of the 2005 International Conference on Cyberworlds
Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation
An architecture to support scalable distributed virtual environment systems on grid
The Journal of Supercomputing
IBM Systems Journal
Lucid platform: applying HLA DDM to multiplayer online game middleware
Computers in Entertainment (CIE) - 3rd anniversary issue
Designing Virtual Worlds
Comparing interest management algorithms for massively multiplayer games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Introducing third party objects into the spatial model of interaction
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Interest Management in Large-Scale Virtual Environments
Presence: Teleoperators and Virtual Environments
Adaptive Support of Range Queries via Push-Pull Algorithms
Proceedings of the 21st International Workshop on Principles of Advanced and Distributed Simulation
An Efficient Sort-Based DDM Matching Algorithm for HLA Applications with a Large Spatial Environment
Proceedings of the 21st International Workshop on Principles of Advanced and Distributed Simulation
Colyseus: a distributed architecture for online multiplayer games
NSDI'06 Proceedings of the 3rd conference on Networked Systems Design & Implementation - Volume 3
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
An Evaluation of Push-Pull Algorithms in Support of Cell-Based Interest Management
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
A Peer-To-Peer platform for simulating distributed virtual environments
ICPADS '07 Proceedings of the 13th International Conference on Parallel and Distributed Systems - Volume 02
Quadtree-based approach to data distribution management for distributed simulations
Proceedings of the 2008 Spring simulation multiconference
Donnybrook: enabling large-scale, high-speed, peer-to-peer games
Proceedings of the ACM SIGCOMM 2008 conference on Data communication
P2P '08 Proceedings of the 2008 Eighth International Conference on Peer-to-Peer Computing
An Interest Management Mechanism Based on N-Tree
SNPD '08 Proceedings of the 2008 Ninth ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing
Perception-based filtering for MMOGs
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Spatialized audio streaming for networked virtual environments
MM '08 Proceedings of the 16th ACM international conference on Multimedia
A3: A Novel Interest Management Algorithm for Distributed Simulations of MMOGs
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
Load Skew in Cell-Based Interest Management Systems
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
Performance analysis of game world partitioning methods for multiplayer mobile gaming
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
A hybrid P2P communications architecture for zonal MMOGs
Multimedia Tools and Applications
MGRID: a modifiable-grid region matching approach for DDM in the HLA RTI
SpringSim '09 Proceedings of the 2009 Spring Simulation Multiconference
Virtual social networks online and mobile systems
Mobile Information Systems
An Approach for Parallel Interest Matching in Distributed Virtual Environments
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
IEEE Internet Computing
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Synchronised Range Queries in Distributed Simulations of Multi-agent Systems
DS-RT '10 Proceedings of the 2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications
The near-term feasibility of P2P MMOG's
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
A Continuous Matching Algorithm for Interest Management in Distributed Virtual Environments
PADS '10 Proceedings of the 2010 IEEE Workshop on Principles of Advanced and Distributed Simulation
The SIMNET virtual world architecture
VRAIS '93 Proceedings of the 1993 IEEE Virtual Reality Annual International Symposium
A Parallel Interest Matching Algorithm for Distributed-Memory Systems
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
A flexible and efficient scheme for interest management in HLA
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
Triangle-based obstacle-aware load balancing for massively multiplayer games
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games
CyberWalk: a web-based distributed virtual walkthrough environment
IEEE Transactions on Multimedia
VON: a scalable peer-to-peer network for virtual environments
IEEE Network: The Magazine of Global Internetworking
Measuring Information Exposure Attacks on Interest Management
PADS '12 Proceedings of the 2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation
A binary partition-based matching algorithm for data distribution management
Proceedings of the Winter Simulation Conference
A fast parallel matching algorithm for continuous interest management
Proceedings of the Winter Simulation Conference
Hierarchical interest management for distributed virtual environments
Proceedings of the 2013 ACM SIGSIM conference on Principles of advanced discrete simulation
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The past two decades have witnessed an explosion in the deployment of large-scale distributed simulations and distributed virtual environments in different domains, including military and academic simulation systems, social media, and commercial applications such as massively multiplayer online games. As these systems become larger, more data intensive, and more latency sensitive, the optimisation of the flow of data, a paradigm referred to as interest management, has become increasingly critical to address the scalability requirements and enable their successful deployment. Numerous interest management schemes have been proposed for different application scenarios. This article provides a comprehensive survey of the state of the art in the design of interest management algorithms and systems. The scope of the survey includes current and historical projects providing a taxonomy of the existing schemes and summarising their key features. Identifying the primary requirements of interest management, the article discusses the trade-offs involved in the design of existing approaches.