Chord: A scalable peer-to-peer lookup service for internet applications
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
A scalable content-addressable network
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
Exploiting Reality with Multicast Groups
IEEE Computer Graphics and Applications
Pastry: Scalable, Decentralized Object Location, and Routing for Large-Scale Peer-to-Peer Systems
Middleware '01 Proceedings of the IFIP/ACM International Conference on Distributed Systems Platforms Heidelberg
Scalable, Efficient Range Queries for Grid Information Services
P2P '02 Proceedings of the Second International Conference on Peer-to-Peer Computing
Dynamic Grid-Based Multicast Group Assignment in Data Distribution Management
DS-RT '00 Proceedings of the Fourth IEEE International Workshop on Distributed Simulation and Real-Time Applications
An adaptive, distributed algorithm for interest management
An adaptive, distributed algorithm for interest management
A Peer-to-peer Framework for Caching Range Queries
ICDE '04 Proceedings of the 20th International Conference on Data Engineering
Mercury: supporting scalable multi-attribute range queries
Proceedings of the 2004 conference on Applications, technologies, architectures, and protocols for computer communications
Enabling Flexible Queries with Guarantees in P2P Systems
IEEE Internet Computing
A synthetic traffic model for Quake3
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
An Adaptive Interest Management Scheme for Distributed Virtual Environments
Proceedings of the 19th Workshop on Principles of Advanced and Distributed Simulation
Range Queries in Trie-Structured Overlays
P2P '05 Proceedings of the Fifth IEEE International Conference on Peer-to-Peer Computing
A distributed event delivery method with load balancing for MMORPG
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Adaptive Interest Management via Push-Pull Algorithms
DS-RT '06 Proceedings of the 10th IEEE international symposium on Distributed Simulation and Real-Time Applications
On correctness of scalable multi-server state replication in online games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Adaptive Support of Range Queries via Push-Pull Algorithms
Proceedings of the 21st International Workshop on Principles of Advanced and Distributed Simulation
Interest management for distributed virtual environments: A survey
ACM Computing Surveys (CSUR)
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Several approaches for scalable interest management (IM) within real-time distributed virtual environments (DVEs) have been proposed based upon some division of the data-space in to disjoint volumes or cells. Responsibility for the entire space can then be distributed. Any such approach, however, must implement some mechanism for propagating the query and update messages around the distributed system. The efficiency of this process can greatly effect the scalability of such systems. In this paper we evaluate an adaptive approach to this problem, designed for use in cell-based systems in general.