A synthetic traffic model for Quake3

  • Authors:
  • Tanja Lang;Philip Branch;Grenville Armitage

  • Affiliations:
  • Swinburne University of Technology, Melbourne, Australia;Swinburne University of Technology, Melbourne, Australia;Swinburne University of Technology, Melbourne, Australia

  • Venue:
  • Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
  • Year:
  • 2004

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Abstract

This paper presents our development of a synthetic traffic model for the interactive online computer game Quake3. The goal is a traffic model that can be used by researchers and Internet Service Provider engineers to estimate the potential future impact of Quake3 traffic over IP networks. We developed our ns2 simulation model for Quake3's IP traffic by running live network experiments and characterising the observed packet length, packet inter-arrival times, and data rates (in packets- and bits- per second). Our observations are documented in this paper, and we expect our traffic model will assist network planners who wish to better support real-time game traffic.