Traffic modeling of player action categories in a MMORPG

  • Authors:
  • Mirko Suznjevic;Ivana Stupar;Maja Matijasevic

  • Affiliations:
  • University of Zagreb, Zagreb, Croatia;University of Zagreb, Zagreb, Croatia;University of Zagreb, Zagreb, Croatia

  • Venue:
  • Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
  • Year:
  • 2011

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Abstract

In this paper we present a user action specific modeling of network traffic in a Massively Multiplayer Online Role-Playing Game (MMORPG). We have performed measurements for each of the previously defined action categories for MMORPGs (Trading, Questing, Dungeons, Raiding, and Player versus Player Combat) and formed models based on the obtained traces. Models are implemented through modification of Distributed Internet Traffic Generator, and verified through comparison with real traffic. As a case study we use World of Warcraft.