The effect of latency on user performance in Warcraft III
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Traffic Modelling for Fast Action Network Games
Multimedia Tools and Applications
The effects of loss and latency on user performance in unreal tournament 2003®
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Game traffic analysis: an MMORPG perspective
NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
Traffic modeling of player action categories in a MMORPG
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
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A number of papers have been proposed for the purpose of analyzing the traffic data of network game and providing the models recently. The traffic characteristics of network games are different according to the game genres, and the traffic is affected by player number and the in-game behaviors. In this paper, we develop the dedicated tool NetGame Sniffer for measurement and analysis of network game traffic, and measure the traffic of Quake and World of Warcraft. We analyze and compare the traffic characteristics according to the number of players and user actions, and propose the game traffic models and practical uses of the models. The analysis and models of network game traffic are can be used for effective network simulation, performance evaluation and the design of network games.