A packet-level Traffic Model of Starcraft

  • Authors:
  • Alberto Dainotti;Antonio Pescape;Giorgio Ventre

  • Affiliations:
  • University of Napoli "Federico II", Naples - Italy;University of Napoli "Federico II", Naples - Italy;University of Napoli "Federico II", Naples - Italy

  • Venue:
  • HOT-P2P '05 Proceedings of the Second International Workshop on Hot Topics in Peer-to-Peer Systems
  • Year:
  • 2005

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Abstract

Starcraft is a popular Real Time Strategy game that uses a Peer-to-Peer network communication model. In this paper we analyze its traffic and we provide a statistical characterization at packet-level obtained by varying the number of players. We examine the time dynamics between individual packets within a game session as well as the packet sizes. Also, we provide analytical models approximating the empirical distributions found, we study properties of the tails and of the auto-correlation function, and we investigate the presence of self-similarity. The results obtained show how traffic generated by such game has different characteristics from the traffic prevailing on the Internet in past years.