Difficulties in simulating the internet
IEEE/ACM Transactions on Networking (TON)
Network game traffic modelling
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
A traffic characterization of popular on-line games
IEEE/ACM Transactions on Networking (TON)
Internet traffic modeling by means of Hidden Markov Models
Computer Networks: The International Journal of Computer and Telecommunications Networking
Review: Packet-level traffic analysis of online games from the genre characteristics perspective
Journal of Network and Computer Applications
Traffic modeling of player action categories in a MMORPG
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
ACM SIGMETRICS Performance Evaluation Review
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Even if Internet traffic analysis and characterization is a fertile research area, a lot of work still must be done to study and understand the traffic characteristics of new emerging multimedia applications. Among them, an interesting category is that of multiplayer network games. This paper aims at demonstrating that, at packet level, spatial and temporal invariants exist in the traffic of such applications. For this purpose, we study Counter-Strike, a popular client/server network game, comparing results from two different networks. The effectiveness of the proposed approach is evaluated by studying statistics of both packet size and inter-packet time. Results provide a view on packet-level game traffic and they confirm that the main traffic dynamics present properties that can be generalized, independently of the observation point and time.