Peer-to-peer architectures for massively multiplayer online games: A Survey

  • Authors:
  • Amir Yahyavi;Bettina Kemme

  • Affiliations:
  • McGill University, Montreal, Canada;McGill University, Montreal, Canada

  • Venue:
  • ACM Computing Surveys (CSUR)
  • Year:
  • 2013

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Abstract

Scalability, fast response time, and low cost are of utmost importance in designing a successful massively multiplayer online game. The underlying architecture plays an important role in meeting these conditions. Peer-to-peer architectures, due to their distributed and collaborative nature, have low infrastructure costs and can achieve high scalability. They can also achieve fast response times by creating direct connections between players. However, these architectures face many challenges. Distributing a game among peers makes maintaining control over the game more complex. Peer-to-peer architectures also tend to be vulnerable to churn and cheating. Moreover, different genres of games have different requirements that should be met by the underlying architecture, rendering the task of designing a general-purpose architecture harder. Many peer-to-peer gaming solutions have been proposed that utilize a range of techniques while using somewhat different and confusing terminologies. This article presents a comprehensive overview of current peer-to-peer solutions for massively multiplayer games using a uniform terminology.