Mitigating information exposure to cheaters in real-time strategy games

  • Authors:
  • Chris Chambers;Wu-chang Feng;Wu-chi Feng;Debanjan Saha

  • Affiliations:
  • Portland State University;Portland State University;Portland State University;IBM Research

  • Venue:
  • NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
  • Year:
  • 2005

Quantified Score

Hi-index 0.00

Visualization

Abstract

Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequently hosted as a peer-to-peer game. As the genre has moved towards a distributed simulation approach to gameplay, the number of cheats has been reduced to bug exploits and "maphacks": a form of information exposure that reveals the opponent's units and positions when they should be hidden. This paper proposes a technique for detecting maphacking based on bit commitment and explores the tradeoffs in network traffic and information exposure inherent in reducing information exposure in peer-to-peer games.