The Accuracy of the Clock Synchronization Achieved by TEMPO in Berkeley UNIX 4.3BSD
IEEE Transactions on Software Engineering
Modelling user behaviour in networked games
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Parallel and Distribution Simulation Systems
Parallel and Distribution Simulation Systems
Network game traffic modelling
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
An Efficient Synchronization Mechanism for Mirrored Game Architectures
Multimedia Tools and Applications
Low latency and cheat-proof event ordering for peer-to-peer games
NOSSDAV '04 Proceedings of the 14th international workshop on Network and operating systems support for digital audio and video
Is runtime verification applicable to cheat detection?
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
A Fair Synchronization Protocol with Cheat Proofing for Decentralized Online Multiplayer Games
NCA '04 Proceedings of the Network Computing and Applications, Third IEEE International Symposium
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
DS-RT '04 Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Mitigating information exposure to cheaters in real-time strategy games
NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
A systematic classification of cheating in online games
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Research note: Source models of network game traffic
Computer Communications
Game time modelling for cheating detection in P2P MOGs: a case study with a fast rate cheat
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Design of a cheat-resistant P2P online gaming system
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Cheating detection through game time modeling: A better way to avoid time cheats in P2P MOGs?
Multimedia Tools and Applications
A statistical approach to cheating countermeasure in P2P MOGs
CCNC'09 Proceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference
Integrating players, reputation and ranking to manage cheating in MMOGs
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Enforcing game rules in untrusted P2P-based MMVEs
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
Ethics and Information Technology
Towards providing security for mobile games
Proceedings of the eighth ACM international workshop on Mobility in the evolving internet architecture
Peer-to-peer architectures for massively multiplayer online games: A Survey
ACM Computing Surveys (CSUR)
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Time cheats represent some of the most crucial issues in online gaming. Since they act on timing properties of generated game events, these malicious schemes are particularly difficult to thwart when distributed games are deployed over peer-to-peer architectures. Indeed, the absence of a global clock shared among peers enables cheaters to see into the future by waiting for events generated by other peers before generating its own ones (lookahead cheat). This may give an unfair advantage to the cheater. We consider a version of lookahead cheat generalized in the context of real-time (i.e., not round-based) games. To face this time cheat, we present AC/DC, an Algorithm for Cheating Detection by Cheating. This algorithm enables to detect cheaters based on monitoring of network latencies. The basic idea is that of conducting against each suspected peer a sort of cheating counterattack, by delaying events before notifying them to the (hypothetic) cheater. This permits to detect whether that peer waits for these events before generating its own ones. Our claim is that an approach based on the monitoring of communication patterns among peers allows cheat detection without affecting the performances of the game.