Design of a cheat-resistant P2P online gaming system

  • Authors:
  • Patric Kabus;Alejandro P. Buchmann

  • Affiliations:
  • Technische Universitaet Darmstadt, Germany;Technische Universitaet Darmstadt, Germany

  • Venue:
  • Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
  • Year:
  • 2007

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Abstract

Since the huge success of online games and especially that of so called Massively Multiplayer Online Games (MMOGs), the prevention of cheating has been a primary concern of game providers. This is also the main reason why Peer-to-Peer (P2P) architectures are not widely used in this area, although they could offer significant cost savings. Letting player nodes handle game-relevant logic or data means giving away control and opening up additional possibilities for cheaters. In this paper we present a P2P architecture which provides countermeasures against cheats that are inherent to these systems.