A generic late-join service for distributed interactive media
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Consistency control for distributed interactive media
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
On the impact of delay on real-time multiplayer games
NOSSDAV '02 Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video
Design and evaluation of a conit-based continuous consistency model for replicated services
ACM Transactions on Computer Systems (TOCS)
Mercury: a scalable publish-subscribe system for internet games
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
On the suitability of dead reckoning schemes for games
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
Global Information Broadcast: An Architecture for Internet Push Channels
IEEE Internet Computing
IDMS '99 Proceedings of the 6th International Workshop on Interactive Distributed Multimedia Systems and Telecommunication Services
How to Keep a Dead Man from Shooting
IDMS '00 Proceedings of the 7th International Workshop on Interactive Distributed Multimedia Systems and Telecommunication Services
Latency and User Behaviour on a Multiplayer Game Server
NGC '01 Proceedings of the Third International COST264 Workshop on Networked Group Communication
Power-aware State Dissemination in Mobile Distributed Virtual Environments
Proceedings of the seventeenth workshop on Parallel and distributed simulation
ICDCS '01 Proceedings of the The 21st International Conference on Distributed Computing Systems
A fair message exchange framework for distributed multi-player games
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
A zone-based gaming architecture for ad-hoc networks
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Accuracy in dead-reckoning based distributed multi-player games
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Consistency models for distributed interactive multimedia applications
ACM SIGOPS Operating Systems Review
Addressing cheating in distributed MMOGs
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Fairness in dead-reckoning based distributed multi-player games
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
An Active Self-Optimizing Multiplayer Gaming Architecture
Cluster Computing
On consistency and network latency in distributed interactive applications: a survey--part I
Presence: Teleoperators and Virtual Environments
FILA in gameland, a holistic approach to a problem of many dimensions
Computers in Entertainment (CIE) - 3rd anniversary issue
Challenges in peer-to-peer gaming
ACM SIGCOMM Computer Communication Review
Hack-proof synchronization protocol for multi-player online games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Consistency requirements in multiplayer online games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Multiplayer networked gaming with the session initiation protocol
Computer Networks: The International Journal of Computer and Telecommunications Networking - Special issue: Networking issues in entertainment computing
Maximizing total upload in latency-sensitive P2P applications
Proceedings of the nineteenth annual ACM symposium on Parallel algorithms and architectures
Playability heuristics for mobile multi-player games
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Design of a cheat-resistant P2P online gaming system
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
A new method for path prediction in network games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Dynamic clustering in delaunay-based P2P networked virtual environments
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Evaluating dead reckoning variations with a multi-player game simulator
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Donnybrook: enabling large-scale, high-speed, peer-to-peer games
Proceedings of the ACM SIGCOMM 2008 conference on Data communication
Load Skew in Cell-Based Interest Management Systems
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
Hack-proof synchronization protocol for multi-player online games
Multimedia Tools and Applications
A new system architecture for crowd simulation
Journal of Network and Computer Applications
Decentralized message ordering for publish/subscribe systems
Proceedings of the ACM/IFIP/USENIX 2006 International Conference on Middleware
Avatar mobility in user-created networked virtual worlds: measurements, analysis, and implications
Multimedia Tools and Applications
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Multiplayer networked gaming with the session initiation protocol
Computer Networks: The International Journal of Computer and Telecommunications Networking
PRICAI'06 Proceedings of the 9th Pacific Rim international conference on Artificial intelligence
A distributed framework for scalable large-scale crowd simulation
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Ensuring the performance and scalability of peer-to-peer distributed virtual environments
Future Generation Computer Systems
QoS and resource management in distributed interactive multimedia environments
Multimedia Tools and Applications
Decentralized message ordering for publish/subscribe systems
Middleware'06 Proceedings of the 7th ACM/IFIP/USENIX international conference on Middleware
EUC'06 Proceedings of the 2006 international conference on Embedded and Ubiquitous Computing
Providing full awareness to distributed virtual environments based on peer-to-peer architectures
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Workload characterization in multiplayer online games
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
Adaptive internet interactive team video
ICWL'05 Proceedings of the 4th international conference on Advances in Web-Based Learning
Enforcing game rules in untrusted P2P-based MMVEs
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
RCAT: a RESTful Client-scalable ArchiTecture
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games
Efficiently maintaining consistency using tree-based p2p network system in distributed network games
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Latency equalization as a new network service primitive
IEEE/ACM Transactions on Networking (TON)
Quiver: a middleware for distributed gaming
Proceedings of the 22nd international workshop on Network and Operating System Support for Digital Audio and Video
GBLT-VG for High User Densities by User Group Behavior and Hot Point in MMO Virtual Environment
Journal of Network and Systems Management
Survey of state melding in virtual worlds
ACM Computing Surveys (CSUR)
MicroPlay: a networking framework for local multiplayer games
Proceedings of the first ACM international workshop on Mobile gaming
A scalable server for 3D metaverses
USENIX ATC'12 Proceedings of the 2012 USENIX conference on Annual Technical Conference
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